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author | Jozef Behran <jozuejozef@gmail.com> | 2019-04-07 12:08:27 -0500 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2019-04-07 19:08:27 +0200 |
commit | 0c90ab4f6c8f0e4ddb1e674736bec5165278327d (patch) | |
tree | b2ef3976fc9430142e6f69942e2d8133af8d1505 | |
parent | 25f231a0e023b0ace5604f167b5189529bd2598f (diff) | |
download | minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.tar.gz minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.tar.bz2 minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.zip |
Optimize random turns in dungeongen (#8129)
It turns out there is no need to return the new value and
preserve the old one in random_turn, the procedure can be
made to modify the value in-place. This saves quite a bunch
of parameter and return value copying.
-rw-r--r-- | src/mapgen/dungeongen.cpp | 21 | ||||
-rw-r--r-- | src/mapgen/dungeongen.h | 2 |
2 files changed, 11 insertions, 12 deletions
diff --git a/src/mapgen/dungeongen.cpp b/src/mapgen/dungeongen.cpp index 3acd22877..1aa3317cf 100644 --- a/src/mapgen/dungeongen.cpp +++ b/src/mapgen/dungeongen.cpp @@ -494,7 +494,7 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, if (partcount >= partlength) { partcount = 0; - dir = random_turn(random, dir); + random_turn(random, dir); partlength = random.range(1, length); @@ -655,20 +655,19 @@ v3s16 turn_xz(v3s16 olddir, int t) } -v3s16 random_turn(PseudoRandom &random, v3s16 olddir) +void random_turn(PseudoRandom &random, v3s16 &dir) { int turn = random.range(0, 2); - v3s16 dir; - if (turn == 0) - // Go straight - dir = olddir; - else if (turn == 1) + if (turn == 0) { + // Go straight: nothing to do + return; + } else if (turn == 1) { // Turn right - dir = turn_xz(olddir, 0); - else + dir = turn_xz(dir, 0); + } else { // Turn left - dir = turn_xz(olddir, 1); - return dir; + dir = turn_xz(dir, 1); + } } diff --git a/src/mapgen/dungeongen.h b/src/mapgen/dungeongen.h index 2748524c5..7d04a6254 100644 --- a/src/mapgen/dungeongen.h +++ b/src/mapgen/dungeongen.h @@ -34,7 +34,7 @@ class NodeDefManager; v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs); v3s16 turn_xz(v3s16 olddir, int t); -v3s16 random_turn(PseudoRandom &random, v3s16 olddir); +void random_turn(PseudoRandom &random, v3s16 &dir); int dir_to_facedir(v3s16 d); |