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authorParamat <paramat@users.noreply.github.com>2019-10-13 00:18:23 +0100
committerGitHub <noreply@github.com>2019-10-13 00:18:23 +0100
commit47d07793654c1bdd92afbcb486e1ff1429f29a8f (patch)
treefd124d210d81ac87ac05e5a7a98b84da9dba2611
parent69a2099c04527404f2d0942f2088b3d22dd75b5a (diff)
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Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)
This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks.
-rw-r--r--src/mapgen/cavegen.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp
index fa34b7273..21540d7ce 100644
--- a/src/mapgen/cavegen.cpp
+++ b/src/mapgen/cavegen.cpp
@@ -364,9 +364,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
// Area starting point in nodes
of = node_min;
- // Allow a bit more
- //(this should be more than the maximum radius of the tunnel)
- const s16 insure = 10;
+ // Allow a bit more (this should be more than the maximum radius of the tunnel)
+ const s16 insure = 2;
s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
ar += v3s16(1, 0, 1) * more * 2;
of -= v3s16(1, 0, 1) * more;