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author | Wuzzy <wuzzy2@mail.ru> | 2021-06-23 16:35:50 +0000 |
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committer | GitHub <noreply@github.com> | 2021-06-23 17:35:50 +0100 |
commit | 51bf4a6e26f9eca461ae88181b06b517afc4d656 (patch) | |
tree | e5a7f440789ffc2acac48d475fe3d2d1148d297e | |
parent | c60a146e2291f7a55a3e5fd0447bd393b063ab1c (diff) | |
download | minetest-51bf4a6e26f9eca461ae88181b06b517afc4d656.tar.gz minetest-51bf4a6e26f9eca461ae88181b06b517afc4d656.tar.bz2 minetest-51bf4a6e26f9eca461ae88181b06b517afc4d656.zip |
Perform some quality assurance for translation strings (#11375)
-rw-r--r-- | src/client/clientlauncher.cpp | 4 | ||||
-rw-r--r-- | src/gui/guiVolumeChange.cpp | 15 |
2 files changed, 11 insertions, 8 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 13e7aefcf..6ab610670 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -512,8 +512,8 @@ bool ClientLauncher::launch_game(std::string &error_message, // Load gamespec for required game start_data.game_spec = findWorldSubgame(worldspec.path); if (!start_data.game_spec.isValid()) { - error_message = gettext("Could not find or load game \"") - + worldspec.gameid + "\""; + error_message = gettext("Could not find or load game: ") + + worldspec.gameid; errorstream << error_message << std::endl; return false; } diff --git a/src/gui/guiVolumeChange.cpp b/src/gui/guiVolumeChange.cpp index f17cfa986..61ab758a1 100644 --- a/src/gui/guiVolumeChange.cpp +++ b/src/gui/guiVolumeChange.cpp @@ -93,11 +93,12 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize) core::rect<s32> rect(0, 0, 160 * s, 20 * s); rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s); - const wchar_t *text = wgettext("Sound Volume: "); + wchar_t text[100]; + const wchar_t *str = wgettext("Sound Volume: %d%%"); + swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume); + delete[] str; core::stringw volume_text = text; - delete [] text; - volume_text += core::stringw(volume) + core::stringw("%"); Environment->addStaticText(volume_text.c_str(), rect, false, true, this, ID_soundText); } @@ -183,11 +184,13 @@ bool GUIVolumeChange::OnEvent(const SEvent& event) g_settings->setFloat("sound_volume", (float) pos / 100); gui::IGUIElement *e = getElementFromId(ID_soundText); - const wchar_t *text = wgettext("Sound Volume: "); + wchar_t text[100]; + const wchar_t *str = wgettext("Sound Volume: %d%%"); + swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos); + delete[] str; + core::stringw volume_text = text; - delete [] text; - volume_text += core::stringw(pos) + core::stringw("%"); e->setText(volume_text.c_str()); return true; } |