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authorCraig Robbins <kde.psych@gmail.com>2015-05-11 02:03:09 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-05-11 02:03:09 +1000
commit5a1975a4e38caa1385cfefac299ce17018172714 (patch)
treeba2f3e6080732c41bea895d850330deda78d5127
parent2b99d904f6b8197931954772b6466d8ee56cafc9 (diff)
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Change lower limit of display_gamma to 1.0 (linear light)
Now matches function comment
-rw-r--r--minetest.conf.example2
-rw-r--r--src/light.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 3d67afed5..4e3e97b95 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -116,7 +116,7 @@
# Disable for speed or for different looks.
#smooth_lighting = true
# Adjust the gamma encoding for the light tables. Valid values are in the range
-# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
+# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
# client only and is ignored by the server
#display_gamma = 1.8
# Path to texture directory. All textures are first searched from here.
diff --git a/src/light.cpp b/src/light.cpp
index 08380a180..5dc01fcf0 100644
--- a/src/light.cpp
+++ b/src/light.cpp
@@ -88,7 +88,7 @@ void set_light_table(float gamma)
0
};
- gamma = rangelim(gamma, 1.1, 3.0);
+ gamma = rangelim(gamma, 1.0, 3.0);
float brightness = brightness_step;