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authorsfan5 <sfan5@live.de>2020-04-16 10:23:48 +0200
committerGitHub <noreply@github.com>2020-04-16 10:23:48 +0200
commit5cbe8437a8f7efc9c76baf23de700e96ad96b385 (patch)
treeb10dde1f949b8528e4f634ce54069fa444dc0541
parente8ac5a31cf12afcfddf8e3ed31e8038930edb06f (diff)
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Swap out -ffast-math for a safe subset of optimization flags (#9682)
It caused more trouble than its worth. fixes #3943, fixes #5330
-rw-r--r--src/CMakeLists.txt7
-rw-r--r--src/collision.cpp3
2 files changed, 9 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index fa261547b..d5f774d77 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -713,6 +713,11 @@ else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN")
endif()
+ # Use a safe subset of flags to speed up math calculations:
+ # - we don't need errno or math exceptions
+ # - we don't deal with Inf/NaN or signed zero
+ set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -ffinite-math-only -fno-signed-zeros")
+
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -Wall -pipe -funroll-loops")
if(CMAKE_SYSTEM_NAME MATCHES "(Darwin|BSD|DragonFly)")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
@@ -723,7 +728,7 @@ else()
AND CMAKE_CXX_COMPILER_VERSION MATCHES "^9\\.")
# Clang 9 has broken -ffast-math on glibc
else()
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffast-math")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${MATH_FLAGS}")
endif()
endif(CMAKE_SYSTEM_NAME MATCHES "(Darwin|BSD|DragonFly)")
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
diff --git a/src/collision.cpp b/src/collision.cpp
index 6d24bc699..a089f3377 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/timetaker.h"
#include "profiler.h"
+#ifdef __FAST_MATH__
+#warning "-ffast-math is known to cause bugs in collision code, do not use!"
+#endif
struct NearbyCollisionInfo {
NearbyCollisionInfo(bool is_ul, bool is_obj, int bouncy,