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authorrubenwardy <rw@rubenwardy.com>2019-01-06 09:23:35 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-01-06 10:23:35 +0100
commit70bf3439ab9f3cb826d76111552dcc38678fcf3d (patch)
tree1c56f6667e84b3f979c0b1bfcbc18db7cfbf2cc7
parent3a9fe2bd5b0c112150eb20e375729aea7a4776f4 (diff)
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Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
-rw-r--r--builtin/mainmenu/dlg_contentstore.lua9
-rw-r--r--builtin/mainmenu/pkgmgr.lua51
-rw-r--r--doc/client_lua_api.txt8
-rw-r--r--doc/lua_api.txt10
-rw-r--r--src/content/content.cpp8
-rw-r--r--src/content/mods.cpp12
6 files changed, 75 insertions, 23 deletions
diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua
index bab2c73f3..414c26853 100644
--- a/builtin/mainmenu/dlg_contentstore.lua
+++ b/builtin/mainmenu/dlg_contentstore.lua
@@ -76,10 +76,17 @@ local function start_install(calling_dialog, package)
if not path then
gamedata.errormessage = msg
else
+ core.log("action", "Installed package to " .. path)
+
local conf_path
local name_is_title = false
if result.package.type == "mod" then
- conf_path = path .. DIR_DELIM .. "mod.conf"
+ local actual_type = pkgmgr.get_folder_type(path)
+ if actual_type.type == "modpack" then
+ conf_path = path .. DIR_DELIM .. "modpack.conf"
+ else
+ conf_path = path .. DIR_DELIM .. "mod.conf"
+ end
elseif result.package.type == "game" then
conf_path = path .. DIR_DELIM .. "game.conf"
name_is_title = true
diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
index ebd8ece6b..f6015ef72 100644
--- a/builtin/mainmenu/pkgmgr.lua
+++ b/builtin/mainmenu/pkgmgr.lua
@@ -25,27 +25,46 @@ function get_mods(path,retval,modpack)
local toadd = {}
retval[#retval + 1] = toadd
- local mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
- if mod_conf.name then
- name = mod_conf.name
+ -- Get config file
+ local mod_conf
+ local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
+ if modpack_conf then
+ toadd.is_modpack = true
+ modpack_conf:close()
+
+ mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
+ if mod_conf.name then
+ name = mod_conf.name
+ end
+ else
+ mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
+ if mod_conf.name then
+ name = mod_conf.name
+ end
end
+ -- Read from config
toadd.name = name
toadd.author = mod_conf.author
toadd.release = tonumber(mod_conf.release or "0")
toadd.path = prefix
toadd.type = "mod"
- if modpack ~= nil and modpack ~= "" then
+ -- Check modpack.txt
+ -- Note: modpack.conf is already checked above
+ local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
+ if modpackfile then
+ modpackfile:close()
+ toadd.is_modpack = true
+ end
+
+ -- Deal with modpack contents
+ if modpack and modpack ~= "" then
toadd.modpack = modpack
- else
- local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
- if modpackfile then
- modpackfile:close()
- toadd.type = "modpack"
- toadd.is_modpack = true
- get_mods(prefix, retval, name)
- end
+ elseif toadd.is_modpack then
+ toadd.type = "modpack"
+ toadd.is_modpack = true
+ get_mods(prefix, retval, name)
end
end
end
@@ -114,6 +133,12 @@ function pkgmgr.get_folder_type(path)
return { type = "mod", path = path }
end
+ testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
+ if testfile ~= nil then
+ testfile:close()
+ return { type = "modpack", path = path }
+ end
+
testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
@@ -422,7 +447,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
else
local clean_path = nil
if basename ~= nil then
- clean_path = "mp_" .. basename
+ clean_path = basename
end
if not clean_path then
clean_path = get_last_folder(cleanup_path(basefolder.path))
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 41560b983..f0e585355 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -68,8 +68,12 @@ Modpack support
**NOTE: Not implemented yet.**
Mods can be put in a subdirectory, if the parent directory, which otherwise
-should be a mod, contains a file named `modpack.txt`. This file shall be
-empty, except for lines starting with `#`, which are comments.
+should be a mod, contains a file named `modpack.conf`.
+The file is a key-value store of modpack details.
+
+* `name`: The modpack name.
+* `description`: Description of mod to be shown in the Mods tab of the main
+ menu.
Mod directory structure
------------------------
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 0b08282a0..a8380e1cc 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -119,8 +119,14 @@ Modpacks
--------
Mods can be put in a subdirectory, if the parent directory, which otherwise
-should be a mod, contains a file named `modpack.txt`. This file shall be
-empty, except for lines starting with `#`, which are comments.
+should be a mod, contains a file named `modpack.conf`.
+The file is a key-value store of modpack details.
+
+* `name`: The modpack name.
+* `description`: Description of mod to be shown in the Mods tab of the main
+ menu.
+
+Note: to support 0.4.x, please also create an empty modpack.txt file.
Mod directory structure
-----------------------
diff --git a/src/content/content.cpp b/src/content/content.cpp
index d7a2c9652..66ef83d42 100644
--- a/src/content/content.cpp
+++ b/src/content/content.cpp
@@ -41,6 +41,12 @@ ContentType getContentType(const ContentSpec &spec)
return ECT_MODPACK;
}
+ std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str());
+ if (modpack2_is.good()) {
+ modpack2_is.close();
+ return ECT_MODPACK;
+ }
+
std::ifstream init_is((spec.path + DIR_DELIM + "init.lua").c_str());
if (init_is.good()) {
init_is.close();
@@ -73,7 +79,7 @@ void parseContentInfo(ContentSpec &spec)
break;
case ECT_MODPACK:
spec.type = "modpack";
- conf_path = spec.path + DIR_DELIM + "mod.conf";
+ conf_path = spec.path + DIR_DELIM + "modpack.conf";
break;
case ECT_GAME:
spec.type = "game";
diff --git a/src/content/mods.cpp b/src/content/mods.cpp
index a3e706760..3cb168e19 100644
--- a/src/content/mods.cpp
+++ b/src/content/mods.cpp
@@ -66,12 +66,16 @@ void parseModContents(ModSpec &spec)
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
- if (modpack_is.good()) { // a modpack, recursively get the mods in it
- modpack_is.close(); // We don't actually need the file
+ std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str());
+ if (modpack_is.good() || modpack2_is.good()) {
+ if (modpack_is.good())
+ modpack_is.close();
+
+ if (modpack2_is.good())
+ modpack2_is.close();
+
spec.is_modpack = true;
spec.modpack_content = getModsInPath(spec.path, true);
- // modpacks have no dependencies; they are defined and
- // tracked separately for each mod in the modpack
} else {
// Attempt to load dependencies from mod.conf