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authorWuzzy <wuzzy2@mail.ru>2020-07-23 19:54:58 +0200
committerGitHub <noreply@github.com>2020-07-23 19:54:58 +0200
commit808fa5ecb3ddfd5d993000cc6b4c972257e182db (patch)
tree73c18c4b64c55e8c72ecbe81afce08ab66430e85
parent8ca602150d4fdce6dcc63fa13e22aeaac5b927cc (diff)
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Improve default inventory+wield images of node drawtypes (#9299)
-rw-r--r--doc/texture_packs.txt1
-rw-r--r--src/client/content_mapblock.cpp4
-rw-r--r--src/client/content_mapblock.h2
-rw-r--r--src/client/wieldmesh.cpp207
-rw-r--r--src/nodedef.h16
-rw-r--r--textures/base/pack/no_texture_airlike.pngbin0 -> 178 bytes
6 files changed, 126 insertions, 104 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt
index e7a7dfd3c..79d65a339 100644
--- a/doc/texture_packs.txt
+++ b/doc/texture_packs.txt
@@ -90,6 +90,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
+* `no_texture_airlike.png`: fallback inventory image for airlike nodes
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap
diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp
index 3d06584c4..65a85709b 100644
--- a/src/client/content_mapblock.cpp
+++ b/src/client/content_mapblock.cpp
@@ -1454,10 +1454,10 @@ void MapblockMeshGenerator::generate()
}
}
-void MapblockMeshGenerator::renderSingle(content_t node)
+void MapblockMeshGenerator::renderSingle(content_t node, u8 param2)
{
p = {0, 0, 0};
- n = MapNode(node, 0xff, 0x00);
+ n = MapNode(node, 0xff, param2);
f = &nodedef->get(n);
drawNode();
}
diff --git a/src/client/content_mapblock.h b/src/client/content_mapblock.h
index 97947cdbe..487d84a07 100644
--- a/src/client/content_mapblock.h
+++ b/src/client/content_mapblock.h
@@ -174,5 +174,5 @@ public:
public:
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
void generate();
- void renderSingle(content_t node);
+ void renderSingle(content_t node, u8 param2 = 0x00);
};
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index 8cd3e29a9..a268895ed 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -303,13 +303,24 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
}
}
-scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors)
+scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors, const ContentFeatures &f)
{
MeshMakeData mesh_make_data(client, false, false);
MeshCollector collector;
mesh_make_data.setSmoothLighting(false);
MapblockMeshGenerator gen(&mesh_make_data, &collector);
- gen.renderSingle(id);
+ u8 param2 = 0;
+ if (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+ if (f.drawtype == NDT_TORCHLIKE)
+ param2 = 1;
+ else if (f.drawtype == NDT_SIGNLIKE ||
+ f.drawtype == NDT_NODEBOX ||
+ f.drawtype == NDT_MESH)
+ param2 = 4;
+ }
+ gen.renderSingle(id, param2);
+
colors->clear();
scene::SMesh *mesh = new scene::SMesh();
for (auto &prebuffers : collector.prebuffers)
@@ -319,8 +330,9 @@ scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<It
p.layer.texture = frame.texture;
p.layer.normal_texture = frame.normal_texture;
}
- for (video::S3DVertex &v : p.vertices)
+ for (video::S3DVertex &v : p.vertices) {
v.Color.setAlpha(255);
+ }
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Material.setTexture(0, p.layer.texture);
p.layer.applyMaterialOptions(buf->Material);
@@ -368,73 +380,61 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
// Handle nodes
// See also CItemDefManager::createClientCached()
if (def.type == ITEM_NODE) {
- if (f.mesh_ptr[0]) {
- // e.g. mesh nodes and nodeboxes
- mesh = cloneMesh(f.mesh_ptr[0]);
- postProcessNodeMesh(mesh, f, m_enable_shaders, true,
- &m_material_type, &m_colors);
+ bool cull_backface = f.needsBackfaceCulling();
+
+ // Select rendering method
+ switch (f.drawtype) {
+ case NDT_AIRLIKE:
+ setExtruded("no_texture_airlike.png", "",
+ v3f(1.0, 1.0, 1.0), tsrc, 1);
+ break;
+ case NDT_SIGNLIKE:
+ case NDT_TORCHLIKE:
+ case NDT_RAILLIKE:
+ case NDT_PLANTLIKE:
+ case NDT_PLANTLIKE_ROOTED:
+ case NDT_FLOWINGLIQUID: {
+ v3f wscale = def.wield_scale;
+ if (f.drawtype == NDT_FLOWINGLIQUID)
+ wscale.Z *= 0.1f;
+ setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
+ wscale, tsrc,
+ f.tiles[0].layers[0].animation_frame_count);
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ m_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ m_colors.emplace_back(l1.has_color, l1.color);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ setCube(f, def.wield_scale);
+ break;
+ default:
+ // Render non-trivial drawtypes like the actual node
+ mesh = createSpecialNodeMesh(client, id, &m_colors, f);
changeToMesh(mesh);
mesh->drop();
- // mesh is pre-scaled by BS * f->visual_scale
m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
- } else {
- switch (f.drawtype) {
- case NDT_AIRLIKE: {
- changeToMesh(nullptr);
- break;
- }
- case NDT_PLANTLIKE: {
- setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
- tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
- def.wield_scale, tsrc,
- f.tiles[0].layers[0].animation_frame_count);
- // Add color
- const TileLayer &l0 = f.tiles[0].layers[0];
- m_colors.emplace_back(l0.has_color, l0.color);
- const TileLayer &l1 = f.tiles[0].layers[1];
- m_colors.emplace_back(l1.has_color, l1.color);
- break;
- }
- case NDT_PLANTLIKE_ROOTED: {
- setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
- "", def.wield_scale, tsrc,
- f.special_tiles[0].layers[0].animation_frame_count);
- // Add color
- const TileLayer &l0 = f.special_tiles[0].layers[0];
- m_colors.emplace_back(l0.has_color, l0.color);
- break;
- }
- case NDT_NORMAL:
- case NDT_ALLFACES:
- case NDT_LIQUID:
- case NDT_FLOWINGLIQUID: {
- setCube(f, def.wield_scale);
- break;
- }
- default: {
- mesh = createSpecialNodeMesh(client, id, &m_colors);
- changeToMesh(mesh);
- mesh->drop();
- m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
- }
- }
+ def.wield_scale * WIELD_SCALE_FACTOR
+ / (BS * f.visual_scale));
+ break;
}
+
u32 material_count = m_meshnode->getMaterialCount();
for (u32 i = 0; i < material_count; ++i) {
video::SMaterial &material = m_meshnode->getMaterial(i);
material.MaterialType = m_material_type;
material.MaterialTypeParam = 0.5f;
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, cull_backface);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
}
return;
- }
- else if (!def.inventory_image.empty()) {
+ } else if (!def.inventory_image.empty()) {
setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
tsrc, 1);
m_colors.emplace_back();
@@ -529,6 +529,8 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
// Shading is on by default
result->needs_shading = true;
+ bool cull_backface = f.needsBackfaceCulling();
+
// If inventory_image is defined, it overrides everything else
if (!def.inventory_image.empty()) {
mesh = getExtrudedMesh(tsrc, def.inventory_image,
@@ -538,51 +540,54 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
// Items with inventory images do not need shading
result->needs_shading = false;
+ } else if (def.type == ITEM_NODE && f.drawtype == NDT_AIRLIKE) {
+ // Fallback image for airlike node
+ mesh = getExtrudedMesh(tsrc, "no_texture_airlike.png",
+ def.inventory_overlay);
+ result->needs_shading = false;
} else if (def.type == ITEM_NODE) {
- if (f.mesh_ptr[0]) {
- mesh = cloneMesh(f.mesh_ptr[0]);
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+ switch (f.drawtype) {
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID: {
+ scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
+ mesh = cloneMesh(cube);
+ cube->drop();
+ if (f.drawtype == NDT_FLOWINGLIQUID) {
+ scaleMesh(mesh, v3f(1.2, 0.03, 1.2));
+ translateMesh(mesh, v3f(0, -0.57, 0));
+ } else
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ // add overlays
postProcessNodeMesh(mesh, f, false, false, nullptr,
- &result->buffer_colors);
- } else {
- switch (f.drawtype) {
- case NDT_PLANTLIKE: {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
- tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
- // Add color
- const TileLayer &l0 = f.tiles[0].layers[0];
- result->buffer_colors.emplace_back(l0.has_color, l0.color);
- const TileLayer &l1 = f.tiles[0].layers[1];
- result->buffer_colors.emplace_back(l1.has_color, l1.color);
- break;
- }
- case NDT_PLANTLIKE_ROOTED: {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
- // Add color
- const TileLayer &l0 = f.special_tiles[0].layers[0];
- result->buffer_colors.emplace_back(l0.has_color, l0.color);
- break;
- }
- case NDT_NORMAL:
- case NDT_ALLFACES:
- case NDT_LIQUID:
- case NDT_FLOWINGLIQUID: {
- scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
- mesh = cloneMesh(cube);
- cube->drop();
- scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
- // add overlays
- postProcessNodeMesh(mesh, f, false, false, nullptr,
- &result->buffer_colors);
- break;
- }
- default: {
- mesh = createSpecialNodeMesh(client, id, &result->buffer_colors);
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- }
- }
+ &result->buffer_colors, true);
+ break;
+ }
+ case NDT_PLANTLIKE: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ result->buffer_colors.emplace_back(l1.has_color, l1.color);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
+ // Add color
+ const TileLayer &l0 = f.special_tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
+ break;
+ }
+ default:
+ // Render non-trivial drawtypes like the actual node
+ mesh = createSpecialNodeMesh(client, id, &result->buffer_colors, f);
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+ break;
}
u32 mc = mesh->getMeshBufferCount();
@@ -593,7 +598,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
material.MaterialTypeParam = 0.5f;
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, cull_backface);
material.setFlag(video::EMF_LIGHTING, false);
}
diff --git a/src/nodedef.h b/src/nodedef.h
index cf03abaae..ff52f976f 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -425,6 +425,22 @@ struct ContentFeatures
/*
Some handy methods
*/
+ bool needsBackfaceCulling() const
+ {
+ switch (drawtype) {
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_FIRELIKE:
+ case NDT_RAILLIKE:
+ case NDT_PLANTLIKE:
+ case NDT_PLANTLIKE_ROOTED:
+ case NDT_MESH:
+ return false;
+ default:
+ return true;
+ }
+ }
+
bool isLiquid() const{
return (liquid_type != LIQUID_NONE);
}
diff --git a/textures/base/pack/no_texture_airlike.png b/textures/base/pack/no_texture_airlike.png
new file mode 100644
index 000000000..634ee8ca5
--- /dev/null
+++ b/textures/base/pack/no_texture_airlike.png
Binary files differ