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authorWuzzy <wuzzy2@mail.ru>2021-10-20 19:50:16 +0000
committerGitHub <noreply@github.com>2021-10-20 21:50:16 +0200
commit86b44ecd8280d8304aa26a600fc004d40a970020 (patch)
treec355bd74f3dd0321094bc03b80b2c010386d916a
parentc82ec8b210f613fcd5bb386a14f0a8f88591253a (diff)
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Add no_texture.png as fallback for unspecified textures
-rw-r--r--doc/texture_packs.txt3
-rw-r--r--games/devtest/mods/broken/init.lua11
-rw-r--r--games/devtest/mods/broken/mod.conf2
-rw-r--r--src/client/content_cao.cpp10
-rw-r--r--src/client/game.cpp5
-rw-r--r--src/client/hud.cpp25
-rw-r--r--src/client/wieldmesh.cpp11
-rw-r--r--src/nodedef.cpp17
-rw-r--r--src/object_properties.cpp2
-rw-r--r--src/server/luaentity_sao.cpp5
-rw-r--r--textures/base/pack/no_texture.pngbin0 -> 281 bytes
11 files changed, 68 insertions, 23 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt
index 8af2cbad6..f738032b6 100644
--- a/doc/texture_packs.txt
+++ b/doc/texture_packs.txt
@@ -90,9 +90,10 @@ by texture packs. All existing fallback textures can be found in the directory
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
-* `no_texture_airlike.png`: fallback inventory image for airlike nodes
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap
+* `no_texture_airlike.png`: fallback inventory image for airlike nodes
+* `no_texture.png`: fallback image for unspecified textures
* `player.png`: front texture of the 2D upright sprite player
* `player_back.png`: back texture of the 2D upright sprite player
diff --git a/games/devtest/mods/broken/init.lua b/games/devtest/mods/broken/init.lua
new file mode 100644
index 000000000..04993ca16
--- /dev/null
+++ b/games/devtest/mods/broken/init.lua
@@ -0,0 +1,11 @@
+-- Register stuff with empty definitions to test if Minetest fallback options
+-- for these things work properly.
+
+-- The itemstrings are deliberately kept descriptive to keep them easy to
+-- recognize.
+
+minetest.register_node("broken:node_with_empty_definition", {})
+minetest.register_tool("broken:tool_with_empty_definition", {})
+minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
+
+minetest.register_entity("broken:entity_with_empty_definition", {})
diff --git a/games/devtest/mods/broken/mod.conf b/games/devtest/mods/broken/mod.conf
new file mode 100644
index 000000000..a24378a34
--- /dev/null
+++ b/games/devtest/mods/broken/mod.conf
@@ -0,0 +1,2 @@
+name = broken
+description = Register items and an entity with empty definitions to test fallback
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index da78cae7c..1e79d00c9 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
- tsrc->getTextureForMesh("unknown_node.png"));
+ tsrc->getTextureForMesh("no_texture.png"));
setSceneNodeMaterial(m_spritenode);
@@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
if (m_spritenode) {
if (m_prop.visual == "sprite") {
- std::string texturestring = "unknown_node.png";
+ std::string texturestring = "no_texture.png";
if (!m_prop.textures.empty())
texturestring = m_prop.textures[0];
texturestring += mod;
@@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
{
for (u32 i = 0; i < 6; ++i)
{
- std::string texturestring = "unknown_node.png";
+ std::string texturestring = "no_texture.png";
if(m_prop.textures.size() > i)
texturestring = m_prop.textures[i];
texturestring += mod;
@@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
} else if (m_prop.visual == "upright_sprite") {
scene::IMesh *mesh = m_meshnode->getMesh();
{
- std::string tname = "unknown_object.png";
+ std::string tname = "no_texture.png";
if (!m_prop.textures.empty())
tname = m_prop.textures[0];
tname += mod;
@@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
}
{
- std::string tname = "unknown_object.png";
+ std::string tname = "no_texture.png";
if (m_prop.textures.size() >= 2)
tname = m_prop.textures[1];
else if (!m_prop.textures.empty())
diff --git a/src/client/game.cpp b/src/client/game.cpp
index a6448f40d..57951dc95 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3331,9 +3331,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
} else {
MapNode n = map.getNode(nodepos);
- if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
- m_game_ui->setInfoText(L"Unknown node: " +
- utf8_to_wide(nodedef_manager->get(n).name));
+ if (nodedef_manager->get(n).name == "unknown") {
+ m_game_ui->setInfoText(L"Unknown node");
}
}
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 0620759da..e08d2ef02 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -1007,11 +1007,15 @@ void drawItemStack(
bool draw_overlay = false;
+ bool has_mesh = false;
+ ItemMesh *imesh;
+
// Render as mesh if animated or no inventory image
if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
- ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
- if (!imesh || !imesh->mesh)
- return;
+ imesh = client->idef()->getWieldMesh(def.name, client);
+ has_mesh = imesh && imesh->mesh;
+ }
+ if (has_mesh) {
scene::IMesh *mesh = imesh->mesh;
driver->clearBuffers(video::ECBF_DEPTH);
s32 delta = 0;
@@ -1103,10 +1107,17 @@ void drawItemStack(
draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
} else { // Otherwise just draw as 2D
video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
- if (!texture)
- return;
- video::SColor color =
- client->idef()->getItemstackColor(item, client);
+ video::SColor color;
+ if (texture) {
+ color = client->idef()->getItemstackColor(item, client);
+ } else {
+ color = video::SColor(255, 255, 255, 255);
+ ITextureSource *tsrc = client->getTextureSource();
+ texture = tsrc->getTexture("no_texture.png");
+ if (!texture)
+ return;
+ }
+
const video::SColor colors[] = { color, color, color, color };
draw2DImageFilterScaled(driver, texture, rect,
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index 6beed3f3a..0a4cb3b86 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -458,9 +458,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
}
return;
- } else if (!def.inventory_image.empty()) {
- setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
- tsrc, 1);
+ } else {
+ if (!def.inventory_image.empty()) {
+ setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
+ tsrc, 1);
+ } else {
+ setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
+ }
+
m_colors.emplace_back();
// overlay is white, if present
m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 703df4dee..f0e0024be 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -796,8 +796,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
TileDef tdef[6];
for (u32 j = 0; j < 6; j++) {
tdef[j] = tiledef[j];
- if (tdef[j].name.empty())
- tdef[j].name = "unknown_node.png";
+ if (tdef[j].name.empty()) {
+ tdef[j].name = "no_texture.png";
+ tdef[j].backface_culling = false;
+ }
}
// also the overlay tiles
TileDef tdef_overlay[6];
@@ -805,8 +807,13 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
tdef_overlay[j] = tiledef_overlay[j];
// also the special tiles
TileDef tdef_spec[6];
- for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+ for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
tdef_spec[j] = tiledef_special[j];
+ if (tdef_spec[j].name.empty()) {
+ tdef_spec[j].name = "no_texture.png";
+ tdef_spec[j].backface_culling = false;
+ }
+ }
bool is_liquid = false;
@@ -1052,6 +1059,10 @@ void NodeDefManager::clear()
{
ContentFeatures f;
f.name = "unknown";
+ TileDef unknownTile;
+ unknownTile.name = "unknown_node.png";
+ for (int t = 0; t < 6; t++)
+ f.tiledef[t] = unknownTile;
// Insert directly into containers
content_t c = CONTENT_UNKNOWN;
m_content_features[c] = f;
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index db06f8930..c7f6becf0 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -28,7 +28,7 @@ static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
ObjectProperties::ObjectProperties()
{
- textures.emplace_back("unknown_object.png");
+ textures.emplace_back("no_texture.png");
colors.emplace_back(255,255,255,255);
}
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
index 3bcbe107b..1d65ac306 100644
--- a/src/server/luaentity_sao.cpp
+++ b/src/server/luaentity_sao.cpp
@@ -108,7 +108,12 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
m_env->getScriptIface()->
luaentity_Activate(m_id, m_init_state, dtime_s);
} else {
+ // It's an unknown object
+ // Use entitystring as infotext for debugging
m_prop.infotext = m_init_name;
+ // Set unknown object texture
+ m_prop.textures.clear();
+ m_prop.textures.emplace_back("unknown_object.png");
}
}
diff --git a/textures/base/pack/no_texture.png b/textures/base/pack/no_texture.png
new file mode 100644
index 000000000..681b81082
--- /dev/null
+++ b/textures/base/pack/no_texture.png
Binary files differ