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authorVitaliy <numzer0@yandex.ru>2021-12-30 00:59:53 +0300
committerGitHub <noreply@github.com>2021-12-29 22:59:53 +0100
commit9b650b9efb1d4617c97e86639ff115067a73e83a (patch)
treee0cec7fda984c54deb66ab56249a528ead2c613e
parent481bb90eac45651ba6f71860ed669341fcbef6f1 (diff)
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Add more neighbors on mesh update (#6765)
-rw-r--r--builtin/settingtypes.txt4
-rw-r--r--src/client/client.cpp53
-rw-r--r--src/client/mesh_generator_thread.cpp53
-rw-r--r--src/client/mesh_generator_thread.h5
-rw-r--r--src/defaultsettings.cpp2
5 files changed, 49 insertions, 68 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 81ebef67d..1bc5e7982 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -475,6 +475,10 @@ connected_glass (Connect glass) bool false
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
+
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 3ee1298ff..6e4a90a79 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1611,20 +1611,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
- try{
- addUpdateMeshTask(blockpos, ack_to_server, urgent);
- }
- catch(InvalidPositionException &e){}
-
- // Leading edge
- for (int i=0;i<6;i++)
- {
- try{
- v3s16 p = blockpos + g_6dirs[i];
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
@@ -1636,38 +1623,16 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
<<std::endl;
}
- v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
-
- try{
- addUpdateMeshTask(blockpos, ack_to_server, urgent);
- }
- catch(InvalidPositionException &e) {}
-
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
// Leading edge
- if(nodepos.X == blockpos_relative.X){
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
-
- if(nodepos.Y == blockpos_relative.Y){
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
-
- if(nodepos.Z == blockpos_relative.Z){
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
+ if (nodepos.X == blockpos_relative.X)
+ addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
+ if (nodepos.Y == blockpos_relative.Y)
+ addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
+ if (nodepos.Z == blockpos_relative.Z)
+ addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
ClientEvent *Client::getClientEvent()
diff --git a/src/client/mesh_generator_thread.cpp b/src/client/mesh_generator_thread.cpp
index c8d1cba26..5c3f4180b 100644
--- a/src/client/mesh_generator_thread.cpp
+++ b/src/client/mesh_generator_thread.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "mapblock.h"
#include "map.h"
+#include "util/directiontables.h"
/*
CachedMapBlockData
@@ -69,7 +70,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
}
}
-void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
+bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
{
MutexAutoLock lock(m_mutex);
@@ -81,20 +82,15 @@ void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
*/
std::vector<CachedMapBlockData*> cached_blocks;
size_t cache_hit_counter = 0;
+ CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
+ if (!cached_block->data)
+ return false; // nothing to update
cached_blocks.reserve(3*3*3);
- v3s16 dp;
- for (dp.X = -1; dp.X <= 1; dp.X++)
- for (dp.Y = -1; dp.Y <= 1; dp.Y++)
- for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
- v3s16 p1 = p + dp;
- CachedMapBlockData *cached_block;
- if (dp == v3s16(0, 0, 0))
- cached_block = cacheBlock(map, p1, FORCE_UPDATE);
- else
- cached_block = cacheBlock(map, p1, SKIP_UPDATE_IF_ALREADY_CACHED,
- &cache_hit_counter);
- cached_blocks.push_back(cached_block);
- }
+ cached_blocks.push_back(cached_block);
+ for (v3s16 dp : g_26dirs)
+ cached_blocks.push_back(cacheBlock(map, p + dp,
+ SKIP_UPDATE_IF_ALREADY_CACHED,
+ &cache_hit_counter));
g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
100.0f * cache_hit_counter / cached_blocks.size());
@@ -116,7 +112,7 @@ void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
q->ack_block_to_server = true;
q->crack_level = m_client->getCrackLevel();
q->crack_pos = m_client->getCrackPos();
- return;
+ return true;
}
}
@@ -134,6 +130,7 @@ void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
for (CachedMapBlockData *cached_block : cached_blocks) {
cached_block->refcount_from_queue++;
}
+ return true;
}
// Returned pointer must be deleted
@@ -212,10 +209,7 @@ void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
std::time_t t_now = std::time(0);
// Collect data for 3*3*3 blocks from cache
- v3s16 dp;
- for (dp.X = -1; dp.X <= 1; dp.X++)
- for (dp.Y = -1; dp.Y <= 1; dp.Y++)
- for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
+ for (v3s16 dp : g_27dirs) {
v3s16 p = q->p + dp;
CachedMapBlockData *cached_block = getCachedBlock(p);
if (cached_block) {
@@ -272,10 +266,25 @@ MeshUpdateThread::MeshUpdateThread(Client *client):
}
void MeshUpdateThread::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
- bool urgent)
+ bool urgent, bool update_neighbors)
{
- // Allow the MeshUpdateQueue to do whatever it wants
- m_queue_in.addBlock(map, p, ack_block_to_server, urgent);
+ static thread_local const bool many_neighbors =
+ g_settings->getBool("smooth_lighting")
+ && !g_settings->getFlag("performance_tradeoffs");
+ if (!m_queue_in.addBlock(map, p, ack_block_to_server, urgent)) {
+ warningstream << "Update requested for non-existent block at ("
+ << p.X << ", " << p.Y << ", " << p.Z << ")" << std::endl;
+ return;
+ }
+ if (update_neighbors) {
+ if (many_neighbors) {
+ for (v3s16 dp : g_26dirs)
+ m_queue_in.addBlock(map, p + dp, false, urgent);
+ } else {
+ for (v3s16 dp : g_6dirs)
+ m_queue_in.addBlock(map, p + dp, false, urgent);
+ }
+ }
deferUpdate();
}
diff --git a/src/client/mesh_generator_thread.h b/src/client/mesh_generator_thread.h
index 4371b8390..1b734bc06 100644
--- a/src/client/mesh_generator_thread.h
+++ b/src/client/mesh_generator_thread.h
@@ -66,7 +66,7 @@ public:
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
- void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+ bool addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
// Returned pointer must be deleted
// Returns NULL if queue is empty
@@ -113,7 +113,8 @@ public:
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
- void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+ void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent,
+ bool update_neighbors = false);
v3s16 m_camera_offset;
MutexedQueue<MeshUpdateResult> m_queue_out;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index d705552d6..635ec2257 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -184,6 +184,7 @@ void set_default_settings()
settings->setDefault("leaves_style", "fancy");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
+ settings->setDefault("performance_tradeoffs", "false");
settings->setDefault("lighting_alpha", "0.0");
settings->setDefault("lighting_beta", "1.5");
settings->setDefault("display_gamma", "1.0");
@@ -477,6 +478,7 @@ void set_default_settings()
settings->setDefault("screen_h", "0");
settings->setDefault("fullscreen", "true");
settings->setDefault("smooth_lighting", "false");
+ settings->setDefault("performance_tradeoffs", "true");
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("emergequeue_limit_diskonly", "16");
settings->setDefault("emergequeue_limit_generate", "16");