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authorParamat <paramat@users.noreply.github.com>2019-05-18 21:13:14 +0100
committerGitHub <noreply@github.com>2019-05-18 21:13:14 +0100
commitb1b40fef16a17f4a6da7d4268af8f0921dbe829c (patch)
tree5052f3e27b6f0177fe44f18be2c2e36d1623dfe2
parent6cb6aea969032e43395ddbad09233e7e20830909 (diff)
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Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air'
-rw-r--r--doc/lua_api.txt12
-rw-r--r--src/mapgen/cavegen.cpp53
-rw-r--r--src/mapgen/cavegen.h2
-rw-r--r--src/mapgen/mg_biome.cpp3
-rw-r--r--src/mapgen/mg_biome.h2
-rw-r--r--src/script/lua_api/l_mapgen.cpp11
6 files changed, 52 insertions, 31 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index f72b87625..f29b7d439 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6510,10 +6510,14 @@ Used by `minetest.register_biome`.
depth_riverbed = 2,
-- Node placed under river water and thickness of this layer
- node_cave_liquid = "default:water_source",
- -- Nodes placed as a blob of liquid in 50% of large caves.
- -- If absent, cave liquids fall back to classic behaviour of lava or
- -- water distributed according to a hardcoded 3D noise.
+ node_cave_liquid = "default:lava_source",
+ node_cave_liquid = {"default:water_source", "default:lava_source"},
+ -- Nodes placed inside 50% of the medium size caves.
+ -- Multiple nodes can be specified, each cave will use a randomly
+ -- chosen node from the list.
+ -- If this field is left out or 'nil', cave liquids fall back to
+ -- classic behaviour of lava and water distributed using 3D noise.
+ -- For no cave liquid, specify "air".
node_dungeon = "default:cobble",
-- Node used for primary dungeon structure.
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp
index e54d76e08..4fa3e009d 100644
--- a/src/mapgen/cavegen.cpp
+++ b/src/mapgen/cavegen.cpp
@@ -321,9 +321,26 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
this->ystride = nmax.X - nmin.X + 1;
+ flooded = ps->range(1, 2) == 2;
+
+ // If flooded:
+ // Get biome at mapchunk midpoint. If cave liquid defined for biome, use it.
+ // If defined liquid is "air", disable 'flooded' to avoid placing "air".
+ use_biome_liquid = false;
+ if (flooded && bmgn) {
+ v3s16 midp = node_min + (node_max - node_min) / v3s16(2, 2, 2);
+ Biome *biome = (Biome *)bmgn->getBiomeAtPoint(midp);
+ if (biome->c_cave_liquid[0] != CONTENT_IGNORE) {
+ use_biome_liquid = true;
+ c_biome_liquid =
+ biome->c_cave_liquid[ps->range(0, biome->c_cave_liquid.size() - 1)];
+ if (c_biome_liquid == CONTENT_AIR)
+ flooded = false;
+ }
+ }
+
// Set initial parameters from randomness
int dswitchint = ps->range(1, 14);
- flooded = ps->range(1, 2) == 2;
if (large_cave) {
part_max_length_rs = ps->range(2, 4);
@@ -502,31 +519,19 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
fp.Z += 0.1f * ps->range(-10, 10);
v3s16 cp(fp.X, fp.Y, fp.Z);
- // Get biome at 'cp + of', the absolute centre point of this route
- v3s16 cpabs = cp + of;
+ // Choose cave liquid
MapNode liquidnode = CONTENT_IGNORE;
- if (bmgn) {
- Biome *biome = nullptr;
- if (cpabs.X < node_min.X || cpabs.X > node_max.X ||
- cpabs.Z < node_min.Z || cpabs.Z > node_max.Z)
- // Point is outside heat and humidity noise maps so use point noise
- // calculations.
- biome = (Biome *)bmgn->calcBiomeAtPoint(cpabs);
- else
- // Point is inside heat and humidity noise maps so use them
- biome = (Biome *)bmgn->getBiomeAtPoint(cpabs);
-
- if (biome->c_cave_liquid != CONTENT_IGNORE)
- liquidnode = biome->c_cave_liquid;
- }
-
- if (liquidnode == CONTENT_IGNORE) {
- // Fallback to classic behaviour using point 'startp'
- float nval = NoisePerlin3D(np_caveliquids, startp.X,
- startp.Y, startp.Z, seed);
- liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
- lavanode : waternode;
+ if (flooded) {
+ if (use_biome_liquid) {
+ liquidnode = c_biome_liquid;
+ } else {
+ // If cave liquid not defined by biome, fallback to old hardcoded behaviour
+ float nval = NoisePerlin3D(np_caveliquids, startp.X,
+ startp.Y, startp.Z, seed);
+ liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
+ lavanode : waternode;
+ }
}
s16 d0 = -rs / 2;
diff --git a/src/mapgen/cavegen.h b/src/mapgen/cavegen.h
index 7b7be6219..f5234a671 100644
--- a/src/mapgen/cavegen.h
+++ b/src/mapgen/cavegen.h
@@ -133,6 +133,7 @@ public:
bool large_cave;
bool large_cave_is_flat;
bool flooded;
+ bool use_biome_liquid;
v3s16 node_min;
v3s16 node_max;
@@ -150,6 +151,7 @@ public:
content_t c_water_source;
content_t c_lava_source;
+ content_t c_biome_liquid;
// ndef is a mandatory parameter.
// If gennotify is NULL, generation events are not logged.
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp
index 7f717011c..345bc8c6a 100644
--- a/src/mapgen/mg_biome.cpp
+++ b/src/mapgen/mg_biome.cpp
@@ -63,6 +63,7 @@ BiomeManager::BiomeManager(Server *server) :
b->m_nodenames.emplace_back("mapgen_stone");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
+ b->m_nnlistsizes.push_back(1);
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
@@ -330,7 +331,7 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR, false);
getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR, false);
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE, false);
- getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE, false);
+ getIdsFromNrBacklog(&c_cave_liquid);
getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE, false);
getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE, false);
getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE, false);
diff --git a/src/mapgen/mg_biome.h b/src/mapgen/mg_biome.h
index 1f60f7bac..ee148adbc 100644
--- a/src/mapgen/mg_biome.h
+++ b/src/mapgen/mg_biome.h
@@ -52,7 +52,7 @@ public:
content_t c_river_water;
content_t c_riverbed;
content_t c_dust;
- content_t c_cave_liquid;
+ std::vector<content_t> c_cave_liquid;
content_t c_dungeon;
content_t c_dungeon_alt;
content_t c_dungeon_stair;
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 92ed4377e..cb1dc1fff 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -405,7 +405,16 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
- nn.push_back(getstringfield_default(L, index, "node_cave_liquid", ""));
+
+ size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn);
+ // If no cave liquids defined, set list to "ignore" to trigger old hardcoded
+ // cave liquid behaviour.
+ if (nnames == 0) {
+ nn.push_back("ignore");
+ nnames = 1;
+ }
+ b->m_nnlistsizes.push_back(nnames);
+
nn.push_back(getstringfield_default(L, index, "node_dungeon", ""));
nn.push_back(getstringfield_default(L, index, "node_dungeon_alt", ""));
nn.push_back(getstringfield_default(L, index, "node_dungeon_stair", ""));