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authorsapier <Sapier at GMX dot net>2013-07-31 17:29:25 +0200
committerPilzAdam <pilzadam@minetest.net>2013-08-13 23:48:47 +0200
commitfc571ad46df8f3dcc04745bc55d9ca6e1e82ed87 (patch)
treeddd55fdce5db910f3229ee183aac19f15933bfd4
parentd718b0b34eda84744778fa12a01d5be5f03753d3 (diff)
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Add support for entities to automatic face movement direction
-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/clientserver.h1
-rw-r--r--src/content_cao.cpp5
-rw-r--r--src/content_sao.cpp5
-rw-r--r--src/object_properties.cpp5
-rw-r--r--src/object_properties.h1
-rw-r--r--src/script/common/c_content.cpp1
7 files changed, 18 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3dfb67157..5244ff221 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1863,6 +1863,7 @@ Object Properties
makes_footstep_sound = false,
automatic_rotate = false,
stepheight = 0,
+ automatic_face_movement_dir = false,
}
Entity definition (register_entity)
diff --git a/src/clientserver.h b/src/clientserver.h
index 264da5179..ebfe7f3c7 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -102,6 +102,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
drowning, leveled and liquid_range added to ContentFeatures
stepheight and collideWithObjects added to object properties
version, heat and humidity transfer in MapBock
+ added new property to entities automatic_face_movement_dir
*/
#define LATEST_PROTOCOL_VERSION 21
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index bbee0bc83..20f5fd3db 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1210,6 +1210,11 @@ public:
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
updateNodePos();
}
+
+ if (getParent() == NULL && m_prop.automatic_face_movement_dir){
+ m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI;
+ updateNodePos();
+ }
}
void updateTexturePos()
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index ed660cf10..f3ccd6db0 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/scriptapi.h"
#include "genericobject.h"
#include "util/serialize.h"
+#include "util/mathconstants.h"
std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@@ -522,6 +523,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
+
+ if(m_prop.automatic_face_movement_dir){
+ m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI;
+ }
}
if(m_registered){
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index 1602f03f2..7fad25cce 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -40,7 +40,8 @@ ObjectProperties::ObjectProperties():
is_visible(true),
makes_footstep_sound(false),
automatic_rotate(0),
- stepheight(0)
+ stepheight(0),
+ automatic_face_movement_dir(false)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
@@ -102,6 +103,7 @@ void ObjectProperties::serialize(std::ostream &os) const
}
writeU8(os, collideWithObjects);
writeF1000(os,stepheight);
+ writeU8(os, automatic_face_movement_dir);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
@@ -136,6 +138,7 @@ void ObjectProperties::deSerialize(std::istream &is)
}
collideWithObjects = readU8(is);
stepheight = readF1000(is);
+ automatic_face_movement_dir = readU8(is);
}catch(SerializationError &e){}
}
else
diff --git a/src/object_properties.h b/src/object_properties.h
index e8188cb60..edc9c39d6 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -45,6 +45,7 @@ struct ObjectProperties
bool makes_footstep_sound;
float automatic_rotate;
f32 stepheight;
+ bool automatic_face_movement_dir;
ObjectProperties();
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index ca7c7fde9..cb2b0e737 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -190,6 +190,7 @@ void read_object_properties(lua_State *L, int index,
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
getfloatfield(L, -1, "stepheight", prop->stepheight);
prop->stepheight*=BS;
+ getboolfield(L, -1, "automatic_face_movement_dir", prop->automatic_face_movement_dir);
}
/******************************************************************************/