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authorParamat <paramat@users.noreply.github.com>2018-10-06 03:43:26 +0100
committerGitHub <noreply@github.com>2018-10-06 03:43:26 +0100
commitd6f2a1c4b8ab13cee92e2041b3410fe3548e88e6 (patch)
treed33ee291b747eb6ea46b9ab4333f66f80308369d /README.md
parentb982e45456050bd055352b7d487b0fb88f8989d7 (diff)
downloadminetest-d6f2a1c4b8ab13cee92e2041b3410fe3548e88e6.tar.gz
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minetest-d6f2a1c4b8ab13cee92e2041b3410fe3548e88e6.zip
Various grammar improvements (#7769)
In builtin//pkgmgr.lua, README.md and settingtypes.txt. Based on 2 pull requests by comradekingu.
Diffstat (limited to 'README.md')
-rw-r--r--README.md67
1 files changed, 33 insertions, 34 deletions
diff --git a/README.md b/README.md
index 97cf7e8a4..6de12e4e8 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@ Minetest
An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2018 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
@@ -22,7 +22,7 @@ Further documentation
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
-- Github: https://github.com/minetest/minetest/
+- GitHub: https://github.com/minetest/minetest/
- [doc/](doc/) directory of source distribution
Default controls
@@ -55,15 +55,14 @@ Some can be changed in the key config dialog in the settings tab.
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
-| F1 | Hide/show HUD |
-| F2 | Hide/show chat |
-| F3 | Disable/enable fog |
-| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
-| F5 | Cycle through debug info screens |
-| F6 | Cycle through profiler info screens |
-| F7 | Cycle through camera modes |
-| F8 | Toggle cinematic mode |
-| F9 | Cycle through minimap modes |
+| F1 | Hide/show HUD |
+| F2 | Hide/show chat |
+| F3 | Disable/enable fog |
+| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
+| F5 | Cycle through debug information screens |
+| F6 | Cycle through profiler info screens |
+| F7 | Cycle through camera modes |
+| F9 | Cycle through minimap modes |
| Shift + F9 | Change minimap orientation |
| F10 | Show/hide console |
| F12 | Take screenshot |
@@ -133,9 +132,9 @@ For Fedora users:
#### Download
-You can install git for easily keeping your copy up to date.
-If you don’t want git, read below on how to get the source without git.
-This is an example for installing git on Debian/Ubuntu:
+You can install Git for easily keeping your copy up to date.
+If you don’t want Git, read below on how to get the source without Git.
+This is an example for installing Git on Debian/Ubuntu:
sudo apt install git
@@ -143,22 +142,22 @@ For Fedora users:
sudo dnf install git
-Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
-Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
+Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
-Download source, without using git:
+Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
-Download minetest_game, without using git:
+Download minetest_game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
@@ -197,7 +196,7 @@ General options and their default values:
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
- RelWithDebInfo - Release build with Debug information
+ RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
@@ -208,7 +207,7 @@ General options and their default values:
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
- ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game Sounds
+ ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
@@ -226,15 +225,15 @@ Library specific options:
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
- FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
- FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
- FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
- FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
- GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
- GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
- GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
- GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
- GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
+ FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
+ FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
+ FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
+ FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
+ GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
+ GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
+ GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
+ GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
+ GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
@@ -302,10 +301,10 @@ Library specific options:
* Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
- and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
- into "sqlite3" directory, and generate sqlite3.lib using command
- "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
+ * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
+ source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
+ binaries into "sqlite3" directory, and generate sqlite3.lib using
+ command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
* All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
* You will end up with a directory structure like this (+=dir, -=file):
@@ -439,5 +438,5 @@ patch is set to 0.
minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
-ie: 5.0.0-dev is the development version leading to 5.0.0.
+i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used `previous_version-dev`.