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authorMarkus Mikkonen <markus.mikkonen@outlook.com>2021-04-10 04:20:50 +0000
committersfan5 <sfan5@live.de>2021-04-10 17:51:40 +0200
commit3c16d2d9b4f0659f39871ef57c0601b3a6ba0d66 (patch)
treeb78796567fe306dec40cb705d33d170c20435b22 /build/android/gradle/wrapper/gradle-wrapper.properties
parent6cbc03a4187bbd432206bc2cc884c2a2efe3d7d4 (diff)
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function current_game()
	local last_game_id = core.setting_get("menu_last_game")
	local game, index = gamemgr.find_by_gameid(last_game_id)
	
	return game
end

local function singleplayer_refresh_gamebar()

	local old_bar = ui.find_by_name("game_button_bar")

	if old_bar ~= nil then
		old_bar:delete()
	end

	local function game_buttonbar_button_handler(fields)
		for key,value in pairs(fields) do
			for j=1,#gamemgr.games,1 do
				if ("game_btnbar_" .. gamemgr.games[j].id == key) then
					mm_texture.update("singleplayer", gamemgr.games[j])
					core.set_topleft_text(gamemgr.games[j].name)
					core.setting_set("menu_last_game",gamemgr.games[j].id)
					menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
					local index = filterlist.get_current_index(menudata.worldlist,
						tonumber(core.setting_get("mainmenu_last_selected_world")))
					if not index or index < 1 then
						local selected = core.get_textlist_index("sp_worlds")
						if selected ~= nil and selected < #menudata.worldlist:get_list() then
							index = selected
						else
							index = #menudata.worldlist:get_list()
						end
					end
					menu_worldmt_legacy(index)
					return true
				end
			end
		end
	end

	local btnbar = buttonbar_create("game_button_bar",
		game_buttonbar_button_handler,
		{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})

	for i=1,#gamemgr.games,1 do
		local btn_name = "game_btnbar_" .. gamemgr.games[i].id
		
		local image = nil
		local text = nil
		local tooltip = core.formspec_escape(gamemgr.games[i].name)
		
		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then
			image = core.formspec_escape(gamemgr.games[i].menuicon_path)
		else
		
			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)
			
			text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
		end
		btnbar:add_button(btn_name, text, image, tooltip)
	end
end

local function get_formspec(tabview, name, tabdata)
	local retval = ""

	local index = filterlist.get_current_index(menudata.worldlist,
				tonumber(core.setting_get("mainmenu_last_selected_world"))
				)

	retval = retval ..
			"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(core.setting_getbool("creative_mode")) .. "]"..
			"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.setting_getbool("enable_damage")) .. "]"..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu_render_worldlist() ..
			";" .. index .. "]"
	return retval
end

local function main_button_handler(this, fields, name, tabdata)

	assert(name == "singleplayer")

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = core.explode_textlist_event(fields["sp_worlds"])