aboutsummaryrefslogtreecommitdiff
path: root/build/android/icons/down.svg
diff options
context:
space:
mode:
authorYangjun Wang <yangjunw50@outlook.com>2021-03-21 13:21:57 +0000
committersfan5 <sfan5@live.de>2021-04-10 17:51:39 +0200
commitfa98a00916ba2191ba759f3042aac1199f74ac27 (patch)
treeb31b2740de9b2ae27848d02bc7454269b1fa9440 /build/android/icons/down.svg
parentf4dd46ad601a3dc133bc4e7a821daea062464627 (diff)
downloadminetest-fa98a00916ba2191ba759f3042aac1199f74ac27.tar.gz
minetest-fa98a00916ba2191ba759f3042aac1199f74ac27.tar.bz2
minetest-fa98a00916ba2191ba759f3042aac1199f74ac27.zip
Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1255 of 1356 strings)
Diffstat (limited to 'build/android/icons/down.svg')
0 files changed, 0 insertions, 0 deletions
> 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "util/numeric.h"
#include "exceptions.h"
#include "gamedef.h"
#include "nodedef.h"

#include <algorithm>


class TestNodeResolver : public TestBase {
public:
	TestNodeResolver() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestNodeResolver"; }

	void runTests(IGameDef *gamedef);

	void testNodeResolving(NodeDefManager *ndef);
	void testPendingResolveCancellation(NodeDefManager *ndef);
	void testDirectResolveMethod(NodeDefManager *ndef);
	void testNoneResolveMethod(NodeDefManager *ndef);
};

static TestNodeResolver g_test_instance;

void TestNodeResolver::runTests(IGameDef *gamedef)
{
	NodeDefManager *ndef =
		(NodeDefManager *)gamedef->getNodeDefManager();

	ndef->resetNodeResolveState();
	TEST(testNodeResolving, ndef);

	ndef->resetNodeResolveState();
	TEST(testPendingResolveCancellation, ndef);
}

class Foobar : public NodeResolver {
public:
	void resolveNodeNames();

	content_t test_nr_node1;
	content_t test_nr_node2;
	content_t test_nr_node3;
	content_t test_nr_node4;
	content_t test_nr_node5;
	std::vector<content_t> test_nr_list;
	std::vector<content_t> test_nr_list_group;
	std::vector<content_t> test_nr_list_required;
	std::vector<content_t> test_nr_list_empty;
};

class Foobaz : public NodeResolver {
public:
	void resolveNodeNames();

	content_t test_content1;
	content_t test_content2;
};

////////////////////////////////////////////////////////////////////////////////

void Foobar::resolveNodeNames()
{
	UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_required,
		true, CONTENT_AIR) == false);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true);

	UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_nr_node3,
		"default:brick", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_nr_node4,
		"default:gobbledygook", CONTENT_AIR) == false);
	UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false);
}


void Foobaz::resolveNodeNames()
{
	UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false);
}


void TestNodeResolver::testNodeResolving(NodeDefManager *ndef)
{
	Foobar foobar;
	size_t i;

	foobar.m_nodenames.emplace_back("default:torch");

	foobar.m_nodenames.emplace_back("default:dirt_with_grass");
	foobar.m_nodenames.emplace_back("default:water");
	foobar.m_nodenames.emplace_back("default:abloobloobloo");
	foobar.m_nodenames.emplace_back("default:stone");
	foobar.m_nodenames.emplace_back("default:shmegoldorf");
	foobar.m_nnlistsizes.push_back(5);

	foobar.m_nodenames.emplace_back("group:liquids");
	foobar.m_nnlistsizes.push_back(1);

	foobar.m_nodenames.emplace_back("default:warf");
	foobar.m_nodenames.emplace_back("default:stone");
	foobar.m_nodenames.emplace_back("default:bloop");
	foobar.m_nnlistsizes.push_back(3);

	foobar.m_nnlistsizes.push_back(0);

	foobar.m_nodenames.emplace_back("default:brick");
	foobar.m_nodenames.emplace_back("default:desert_stone");
	foobar.m_nodenames.emplace_back("default:shnitzle");

	ndef->pendNodeResolve(&foobar);
	UASSERT(foobar.m_ndef == ndef);

	ndef->setNodeRegistrationStatus(true);
	ndef->runNodeResolveCallbacks();

	// Check that we read single nodes successfully
	UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH);
	UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK);
	UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK);
	UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR);
	UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE);

	// Check that we read all the regular list items
	static const content_t expected_test_nr_list[] = {
		t_CONTENT_GRASS,
		t_CONTENT_WATER,
		t_CONTENT_STONE,
	};
	UASSERTEQ(size_t, foobar.test_nr_list.size(), 3);
	for (i = 0; i != foobar.test_nr_list.size(); i++)
		UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]);

	// Check that we read all the list items that were from a group entry
	static const content_t expected_test_nr_list_group[] = {
		t_CONTENT_WATER,
		t_CONTENT_LAVA,
	};
	UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2);
	for (i = 0; i != foobar.test_nr_list_group.size(); i++) {
		UASSERT(CONTAINS(foobar.test_nr_list_group,
			expected_test_nr_list_group[i]));
	}

	// Check that we read all the items we're able to in a required list
	static const content_t expected_test_nr_list_required[] = {
		CONTENT_AIR,
		t_CONTENT_STONE,
		CONTENT_AIR,
	};
	UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3);
	for (i = 0; i != foobar.test_nr_list_required.size(); i++)
		UASSERTEQ(content_t, foobar.test_nr_list_required[i],
			expected_test_nr_list_required[i]);

	// Check that the edge case of 0 is successful
	UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0);
}


void TestNodeResolver::testPendingResolveCancellation(NodeDefManager *ndef)
{
	Foobaz foobaz1;
	foobaz1.test_content1 = 1234;
	foobaz1.test_content2 = 5678;
	foobaz1.m_nodenames.emplace_back("default:dirt_with_grass");
	foobaz1.m_nodenames.emplace_back("default:abloobloobloo");
	ndef->pendNodeResolve(&foobaz1);

	Foobaz foobaz2;
	foobaz2.test_content1 = 1234;
	foobaz2.test_content2 = 5678;
	foobaz2.m_nodenames.emplace_back("default:dirt_with_grass");
	foobaz2.m_nodenames.emplace_back("default:abloobloobloo");
	ndef->pendNodeResolve(&foobaz2);

	ndef->cancelNodeResolveCallback(&foobaz1);

	ndef->setNodeRegistrationStatus(true);
	ndef->runNodeResolveCallbacks();

	UASSERT(foobaz1.test_content1 == 1234);
	UASSERT(foobaz1.test_content2 == 5678);
	UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
	UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
}