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authorParamat <paramat@users.noreply.github.com>2019-03-26 03:56:57 +0000
committerGitHub <noreply@github.com>2019-03-26 03:56:57 +0000
commit5e7662ca168b47ed3e81901d53bff2eb712f571c (patch)
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Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false', to avoid dungeons that generate out beyond the edge of a mapchunk destroying nodes added by mods in 'register_on_generated()'. Issue discovered by, and original PR by, argyle77.
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