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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /build/android/jni/Android.mk
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'build/android/jni/Android.mk')
-rw-r--r--build/android/jni/Android.mk4
1 files changed, 3 insertions, 1 deletions
diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk
index 32a16c174..fdbfba9bc 100644
--- a/build/android/jni/Android.mk
+++ b/build/android/jni/Android.mk
@@ -161,7 +161,6 @@ LOCAL_SRC_FILES := \
jni/src/content/mods.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content/packages.cpp \
- jni/src/content_sao.cpp \
jni/src/content/subgames.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
@@ -258,8 +257,11 @@ LOCAL_SRC_FILES := \
jni/src/server.cpp \
jni/src/serverenvironment.cpp \
jni/src/serverlist.cpp \
+ jni/src/server/luaentity_sao.cpp \
jni/src/server/mods.cpp \
+ jni/src/server/player_sao.cpp \
jni/src/server/serveractiveobject.cpp \
+ jni/src/server/unit_sao.cpp \
jni/src/settings.cpp \
jni/src/staticobject.cpp \
jni/src/tileanimation.cpp \