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authorparamat <mat.gregory@virginmedia.com>2016-04-09 03:03:46 +0100
committerparamat <mat.gregory@virginmedia.com>2016-04-12 04:16:15 +0100
commite661d8b32c99681c98b8bc469ceb19f7699cf381 (patch)
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parentfe349d401d2d414f1ddc02c471c01d948bd89ee6 (diff)
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Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
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