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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /builtin/client/init.lua
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'builtin/client/init.lua')
-rw-r--r--builtin/client/init.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/builtin/client/init.lua b/builtin/client/init.lua
new file mode 100644
index 000000000..d14301ade
--- /dev/null
+++ b/builtin/client/init.lua
@@ -0,0 +1,22 @@
+-- Minetest: builtin/client/init.lua
+local scriptpath = core.get_builtin_path()..DIR_DELIM
+local clientpath = scriptpath.."client"..DIR_DELIM
+
+dofile(clientpath .. "register.lua")
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_shutdown(function()
+ print("shutdown client")
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_receiving_chat_messages(function(message)
+ print("Received message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_sending_chat_messages(function(message)
+ print("Sending message " .. message)
+ return false
+end)