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authorBen Deutsch <ben@bendeutsch.de>2018-04-18 20:56:01 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-04-18 20:56:01 +0200
commit3eac24946418d787697077cc1806856e514ba5f4 (patch)
treeb831acb5d872cdc0f46123e92be9bb21f46d8d9f /builtin/common/vector.lua
parentb1e58c9c35ae3eb6167a0745086cdb0ddb1dd9d7 (diff)
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PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times during each movement step, the current settings are cached in a new player object member. Updated via registered callbacks.
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