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authorShadowNinja <shadowninja@minetest.net>2014-12-12 14:49:19 -0500
committerShadowNinja <shadowninja@minetest.net>2017-05-06 15:33:19 -0400
commit43d1f375d18a2fbc547a9b4f23d1354d645856ca (patch)
tree15de6977737b440b9d265f85dc1fe3c71e996a45 /builtin/common
parenta024042bf5ad487685e952da7b96ffa845cd7731 (diff)
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Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
Diffstat (limited to 'builtin/common')
-rw-r--r--builtin/common/misc_helpers.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index fc284c843..1ca400688 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -463,7 +463,7 @@ if INIT == "game" then
core.rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
- core.setting_getbool("creative_mode"),
+ core.settings:get_bool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
@@ -642,8 +642,8 @@ end
local ESCAPE_CHAR = string.char(0x1b)
--- Client-sided mods don't have access to getbool
-if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then
+-- Client-side mods don't have access to settings
+if core.settings and core.settings:get_bool("disable_escape_sequences") then
function core.get_color_escape_sequence(color)
return ""