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authorCraig Robbins <kde.psych@gmail.com>2014-12-12 16:21:29 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-12 16:21:29 +1000
commitc151099b79e3e5eae39969495a10af28a44bf10f (patch)
tree822643c38e7afabc6361449d45c7c1adf7e36b1b /builtin/common
parentd3dc88fe6bae0371c3e314cfc6db4ca8a06a4ab6 (diff)
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Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly"
This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218. See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
Diffstat (limited to 'builtin/common')
-rw-r--r--builtin/common/misc_helpers.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index dc358e65a..713555109 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -351,8 +351,8 @@ end
--------------------------------------------------------------------------------
if INIT == "game" then
- local dirs1 = {8, 17, 6, 15}
- local dirs2 = {22, 21, 20, 23}
+ local dirs1 = {9, 18, 7, 12}
+ local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)