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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /builtin/falling.lua
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'builtin/falling.lua')
-rw-r--r--builtin/falling.lua28
1 files changed, 14 insertions, 14 deletions
diff --git a/builtin/falling.lua b/builtin/falling.lua
index f6491991b..5ee693298 100644
--- a/builtin/falling.lua
+++ b/builtin/falling.lua
@@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
+ local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then
if minetest.registered_nodes[bcn.name].buildable_to then
- minetest.env:remove_node(bcp)
+ minetest.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
- local n2 = minetest.env:get_node(np)
+ local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
- minetest.env:remove_node(np)
+ minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
- minetest.env:add_item(np, dropped_item)
+ minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
@@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
end
end
-- Create node and remove entity
- minetest.env:add_node(np, {name=self.nodename})
+ minetest.add_node(np, {name=self.nodename})
self.object:remove()
nodeupdate(np)
else
@@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
})
function spawn_falling_node(p, nodename)
- obj = minetest.env:add_entity(p, "__builtin:falling_node")
+ obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename)
end
function drop_attached_node(p)
- local nn = minetest.env:get_node(p).name
- minetest.env:remove_node(p)
+ local nn = minetest.get_node(p).name
+ minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
- minetest.env:add_item(pos, item)
+ minetest.add_item(pos, item)
end
end
@@ -130,7 +130,7 @@ function check_attached_node(p, n)
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
- local nn = minetest.env:get_node(p2).name
+ local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
@@ -143,10 +143,10 @@ end
--
function nodeupdate_single(p, delay)
- n = minetest.env:get_node(p)
+ n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.env:get_node(p_bottom)
+ n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or
@@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
- minetest.env:remove_node(p)
+ minetest.remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
end