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author | Dániel Juhász <juhdanad@gmail.com> | 2017-06-01 23:18:55 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-01 23:18:55 +0200 |
commit | 001de6ffbac83bcd41ecda075d79d265a69c7d42 (patch) | |
tree | 59b1857bb89be11a59746d4479f047806a7a42f6 /builtin/fstk/buttonbar.lua | |
parent | 1c69476d9f10540088ead63c8bcae91f46bc84d8 (diff) | |
download | minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.gz minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.bz2 minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.zip |
Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
Diffstat (limited to 'builtin/fstk/buttonbar.lua')
0 files changed, 0 insertions, 0 deletions