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authorrubenwardy <rubenwardy@gmail.com>2015-03-02 18:26:20 +0000
committerest31 <MTest31@outlook.com>2015-06-29 04:47:35 +0200
commit0d65ee878c5301afdbd163aa2274e73588f88ed3 (patch)
tree52b99028770dcbeb7cbb6a6f3f3030a83e5549f5 /builtin/fstk
parent1455267c9e66f64cd49e01aac782060c95bb925e (diff)
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Add Lua errors to error dialog
Diffstat (limited to 'builtin/fstk')
-rw-r--r--builtin/fstk/ui.lua40
1 files changed, 31 insertions, 9 deletions
diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua
index 708ea19cf..478a78ad5 100644
--- a/builtin/fstk/ui.lua
+++ b/builtin/fstk/ui.lua
@@ -23,7 +23,7 @@ ui.default = nil
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
-
+
return child.name
end
@@ -33,7 +33,7 @@ function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
-
+
ui.childlist[child.name] = nil
return true
end
@@ -60,11 +60,33 @@ function ui.update()
-- handle errors
if gamedata ~= nil and gamedata.errormessage ~= nil then
- formspec = "size[12,3.2]" ..
- "textarea[1,1;10,2;;ERROR: " ..
- core.formspec_escape(gamedata.errormessage) ..
- ";]"..
- "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ local ar = gamedata.errormessage:split("\n")
+ for i = 1, #ar do
+ local text = ar[i]
+ -- Hack to add word wrapping.
+ -- TODO: Add engine support for wrapping in formspecs
+ while #text > 80 do
+ if formspec ~= "" then
+ formspec = formspec .. ","
+ end
+ formspec = formspec .. core.formspec_escape(string.sub(text, 1, 79))
+ text = string.sub(text, 80, #text)
+ end
+ if formspec ~= "" then
+ formspec = formspec .. ","
+ end
+ formspec = formspec .. core.formspec_escape(text)
+ end
+ local error_title
+ if string.find(gamedata.errormessage, "ModError") then
+ error_title = fgettext("An error occured in a Lua script, such as a mod:")
+ else
+ error_title = fgettext("An error occured:")
+ end
+ formspec = "size[12,5]" ..
+ "label[0.5,0;" .. error_title ..
+ "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
+ "]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
@@ -77,7 +99,7 @@ function ui.update()
end
end
end
-
+
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
@@ -127,7 +149,7 @@ end
--------------------------------------------------------------------------------
function ui.handle_events(event)
-
+
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then