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authorShadowNinja <shadowninja@minetest.net>2014-12-12 14:49:19 -0500
committerShadowNinja <shadowninja@minetest.net>2017-05-06 15:33:19 -0400
commit43d1f375d18a2fbc547a9b4f23d1354d645856ca (patch)
tree15de6977737b440b9d265f85dc1fe3c71e996a45 /builtin/game/auth.lua
parenta024042bf5ad487685e952da7b96ffa845cd7731 (diff)
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Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
Diffstat (limited to 'builtin/game/auth.lua')
-rw-r--r--builtin/game/auth.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index 46fe3d342..8cb4ebf57 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -106,7 +106,7 @@ core.builtin_auth_handler = {
end
end
-- For the admin, give everything
- elseif name == core.setting_get("name") then
+ elseif name == core.settings:get("name") then
for priv, def in pairs(core.registered_privileges) do
privileges[priv] = true
end
@@ -125,7 +125,7 @@ core.builtin_auth_handler = {
core.log('info', "Built-in authentication handler adding player '"..name.."'")
core.auth_table[name] = {
password = password,
- privileges = core.string_to_privs(core.setting_get("default_privs")),
+ privileges = core.string_to_privs(core.settings:get("default_privs")),
last_login = os.time(),
}
save_auth_file()
@@ -148,7 +148,7 @@ core.builtin_auth_handler = {
if not core.auth_table[name] then
core.builtin_auth_handler.create_auth(name,
core.get_password_hash(name,
- core.setting_get("default_password")))
+ core.settings:get("default_password")))
end
core.auth_table[name].privileges = privileges
core.notify_authentication_modified(name)