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author | Duane Robertson <duane@duanerobertson.com> | 2015-09-29 12:38:08 -0500 |
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committer | est31 <MTest31@outlook.com> | 2015-10-02 22:49:31 +0200 |
commit | a5bdfb6b3cfddaac1e961bd8c8780c74ccde3567 (patch) | |
tree | 3844d522cc817395be35dfac4d9d61f562d0854e /builtin/game/auth.lua | |
parent | 21944a0d3c5284f6bf1e61286ddbcc2ab2f1e2aa (diff) | |
download | minetest-a5bdfb6b3cfddaac1e961bd8c8780c74ccde3567.tar.gz minetest-a5bdfb6b3cfddaac1e961bd8c8780c74ccde3567.tar.bz2 minetest-a5bdfb6b3cfddaac1e961bd8c8780c74ccde3567.zip |
Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
Diffstat (limited to 'builtin/game/auth.lua')
0 files changed, 0 insertions, 0 deletions