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author | ShadowNinja <shadowninja@minetest.net> | 2016-12-16 17:43:39 -0500 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2016-12-20 17:17:38 +1000 |
commit | 0f0502109eac44128e87906fff30b5d049392f1d (patch) | |
tree | 200bccca8e1dfc4f8528c432743b4ea991638748 /builtin/game/constants.lua | |
parent | f522e7351a1eaffcd4b0f1f06fab65a44281f972 (diff) | |
download | minetest-0f0502109eac44128e87906fff30b5d049392f1d.tar.gz minetest-0f0502109eac44128e87906fff30b5d049392f1d.tar.bz2 minetest-0f0502109eac44128e87906fff30b5d049392f1d.zip |
Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail. To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component. This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
Diffstat (limited to 'builtin/game/constants.lua')
0 files changed, 0 insertions, 0 deletions