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author | est31 <MTest31@outlook.com> | 2016-11-16 10:17:46 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-11-16 18:51:36 +0100 |
commit | afc48c802a81b95b11aef3ad0141a56f6a184979 (patch) | |
tree | 2b99da4289a6e5eabf1236aa305ad2d882001989 /builtin/game/init.lua | |
parent | 5f0dc8e78ad7e62959786efd5c7f72044aacb53a (diff) | |
download | minetest-afc48c802a81b95b11aef3ad0141a56f6a184979.tar.gz minetest-afc48c802a81b95b11aef3ad0141a56f6a184979.tar.bz2 minetest-afc48c802a81b95b11aef3ad0141a56f6a184979.zip |
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
Diffstat (limited to 'builtin/game/init.lua')
-rw-r--r-- | builtin/game/init.lua | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 2f9f90315..b5e2f7cca 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -3,10 +3,14 @@ local scriptpath = core.get_builtin_path()..DIR_DELIM local commonpath = scriptpath.."common"..DIR_DELIM local gamepath = scriptpath.."game"..DIR_DELIM +-- Shared between builtin files, but +-- not exposed to outer context +local builtin_shared = {} + dofile(commonpath.."vector.lua") dofile(gamepath.."constants.lua") -dofile(gamepath.."item.lua") +assert(loadfile(gamepath.."item.lua"))(builtin_shared) dofile(gamepath.."register.lua") if core.setting_getbool("profiler.load") then @@ -21,7 +25,7 @@ dofile(gamepath.."auth.lua") dofile(gamepath.."chatcommands.lua") dofile(gamepath.."static_spawn.lua") dofile(gamepath.."detached_inventory.lua") -dofile(gamepath.."falling.lua") +assert(loadfile(gamepath.."falling.lua"))(builtin_shared) dofile(gamepath.."features.lua") dofile(gamepath.."voxelarea.lua") dofile(gamepath.."forceloading.lua") |