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authorred-001 <red-001@outlook.ie>2017-06-30 19:14:39 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-30 20:14:39 +0200
commitf3ad75691aea30d2d68aab19fbfa9031409c39d7 (patch)
treeb73109f1d3d14af91b3593dc80645a1bb70274a8 /builtin/game/init.lua
parent2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd (diff)
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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
Diffstat (limited to 'builtin/game/init.lua')
-rw-r--r--builtin/game/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/init.lua b/builtin/game/init.lua
index e2635f07a..ab1503dee 100644
--- a/builtin/game/init.lua
+++ b/builtin/game/init.lua
@@ -1,5 +1,5 @@
-local scriptpath = core.get_builtin_path()..DIR_DELIM
+local scriptpath = core.get_builtin_path()
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM