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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-18 21:39:55 +0200
committerGitHub <noreply@github.com>2017-07-18 21:39:55 +0200
commit79f19b8369a0120fbf0bd0ee3739989fbbbca50e (patch)
tree0051cde3efe56d35d03aa50a5095d9b8ba04d15b /builtin/game/item.lua
parent7e3cdf7088b1fb6744d0bd9cc903823b6e3bbfe3 (diff)
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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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