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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-18 21:39:55 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-18 21:39:55 +0200 |
commit | 79f19b8369a0120fbf0bd0ee3739989fbbbca50e (patch) | |
tree | 0051cde3efe56d35d03aa50a5095d9b8ba04d15b /builtin/game/item.lua | |
parent | 7e3cdf7088b1fb6744d0bd9cc903823b6e3bbfe3 (diff) | |
download | minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.tar.gz minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.tar.bz2 minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.zip |
[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server
Server send flavour limits to client permitting to disable or limit some Lua calls
* Add limits for reading nodedefs and itemdefs
* flavour: Add lookup node limits
* Merge get_node_or_nil into get_node.
Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason
* Add node range customization when noderange flavour is enabled (default 8 nodes)
* Limit nodes range & disable chat message sending by default
* Bump protocol version
Diffstat (limited to 'builtin/game/item.lua')
0 files changed, 0 insertions, 0 deletions