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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-15 19:09:26 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-15 19:09:26 +0100 |
commit | b2801d8127f4b25fd96f981974763f33bc7ff42b (patch) | |
tree | 6911b2904a0e91b59017d1842a066551864d8402 /builtin/game/item_entity.lua | |
parent | e4f7c92cff0badd6c40b47bd90b1fc1b35456a1a (diff) | |
download | minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.tar.gz minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.tar.bz2 minetest-b2801d8127f4b25fd96f981974763f33bc7ff42b.zip |
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
Diffstat (limited to 'builtin/game/item_entity.lua')
0 files changed, 0 insertions, 0 deletions