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author | Robert Zenz <Robert.Zenz@bonsaimind.org> | 2015-09-03 21:28:38 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-10-22 19:55:48 +0200 |
commit | c32847838d72c327031520c48b76607b63da4ccc (patch) | |
tree | 9b5d7f9015dda039264652d23f8a38f4a09e3b74 /builtin/game/item_entity.lua | |
parent | 37c1e2012724a5d74aa0b720ab91953a2cf2bf05 (diff) | |
download | minetest-c32847838d72c327031520c48b76607b63da4ccc.tar.gz minetest-c32847838d72c327031520c48b76607b63da4ccc.tar.bz2 minetest-c32847838d72c327031520c48b76607b63da4ccc.zip |
Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:
minetest.check_player_privs(player_name, { shout = true, fly = true })
minetest.check_player_privs(player_name, "shout", "fly")
minetest.check_player_privs(player, { shout = true, fly = true })
minetest.check_player_privs(player, "shout", "fly")
Diffstat (limited to 'builtin/game/item_entity.lua')
0 files changed, 0 insertions, 0 deletions