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authorShadowNinja <shadowninja@minetest.net>2014-04-27 17:55:49 -0400
committerShadowNinja <shadowninja@minetest.net>2014-05-07 17:14:23 -0400
commit1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (patch)
tree8c1e2c708f567656684e89faee4f7c8e6c5ec673 /builtin/game/item_entity.lua
parentfef2729fd0945601e6772780514ee55fec35b068 (diff)
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Organize builtin into subdirectories
Diffstat (limited to 'builtin/game/item_entity.lua')
-rw-r--r--builtin/game/item_entity.lua123
1 files changed, 123 insertions, 0 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
new file mode 100644
index 000000000..8150e6da1
--- /dev/null
+++ b/builtin/game/item_entity.lua
@@ -0,0 +1,123 @@
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity(":__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collide_with_objects = false,
+ collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ visual = "sprite",
+ textures = {"unknown_item.png"}
+ }
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.50, y=0.50}
+ else
+ prop.visual = "wielditem"
+ prop.textures = {itemname}
+ prop.visual_size = {x=0.20, y=0.20}
+ prop.automatic_rotate = math.pi * 0.25
+ end
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ --return self.itemstring
+ return minetest.serialize({
+ itemstring = self.itemstring,
+ always_collect = self.always_collect,
+ })
+ end,
+
+ on_activate = function(self, staticdata)
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ self.itemstring = data.itemstring
+ self.always_collect = data.always_collect
+ end
+ else
+ self.itemstring = staticdata
+ end
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.get_node(p).name
+ -- If node is not registered or node is walkably solid and resting on nodebox
+ local v = self.object:getvelocity()
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ local left = hitter:get_inventory():add_item("main", self.itemstring)
+ if not left:is_empty() then
+ self.itemstring = left:to_string()
+ return
+ end
+ end
+ self.itemstring = ''
+ self.object:remove()
+ end,
+})
+