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author | Auke Kok <sofar@foo-projects.org> | 2016-01-22 21:52:50 -0800 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-11-18 06:15:08 +0000 |
commit | 4a0a6723afc5c5a14acd7cd833aea33cb53ac618 (patch) | |
tree | 36f5d490bb58c8c78de6b2cff199f17d95b0eab9 /builtin/game/item_entity.lua | |
parent | afc48c802a81b95b11aef3ad0141a56f6a184979 (diff) | |
download | minetest-4a0a6723afc5c5a14acd7cd833aea33cb53ac618.tar.gz minetest-4a0a6723afc5c5a14acd7cd833aea33cb53ac618.tar.bz2 minetest-4a0a6723afc5c5a14acd7cd833aea33cb53ac618.zip |
Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.
This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
Diffstat (limited to 'builtin/game/item_entity.lua')
0 files changed, 0 insertions, 0 deletions