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authorsfan5 <sfan5@live.de>2020-04-04 21:27:30 +0200
committerGitHub <noreply@github.com>2020-04-04 21:27:30 +0200
commitea30b89d3fcaf599a4d4c4e2f12f01a1d59f1072 (patch)
treeb39d694b7d9e05b612656013cd47631f0ce3cc4a /builtin/game/item_entity.lua
parentd5c441253669c9f88dea948d261e0d8934d28fb9 (diff)
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Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
Diffstat (limited to 'builtin/game/item_entity.lua')
-rw-r--r--builtin/game/item_entity.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index 1d66799f6..968daac97 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -59,7 +59,7 @@ core.register_entity(":__builtin:item", {
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local coll_height = size * 0.75
local def = core.registered_nodes[itemname]
- local glow = def and def.light_source
+ local glow = def and math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({
is_visible = true,