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author | sfan5 <sfan5@live.de> | 2019-07-16 19:20:06 +0200 |
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committer | sfan5 <sfan5@live.de> | 2019-08-10 19:44:27 +0200 |
commit | 291e7730cf24ba5081f10b5ddbf2494951333827 (patch) | |
tree | ba898a07025935ed768fe1d7daaf03db3f78d271 /builtin/game/knockback.lua | |
parent | cf64054390970f3cf974afb2b174340a3e1da382 (diff) | |
download | minetest-291e7730cf24ba5081f10b5ddbf2494951333827.tar.gz minetest-291e7730cf24ba5081f10b5ddbf2494951333827.tar.bz2 minetest-291e7730cf24ba5081f10b5ddbf2494951333827.zip |
Add player knockback on punch to builtin
Diffstat (limited to 'builtin/game/knockback.lua')
-rw-r--r-- | builtin/game/knockback.lua | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/builtin/game/knockback.lua b/builtin/game/knockback.lua new file mode 100644 index 000000000..b5c4cbc5a --- /dev/null +++ b/builtin/game/knockback.lua @@ -0,0 +1,46 @@ +-- can be overriden by mods +function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage) + if damage == 0 or player:get_armor_groups().immortal then + return 0.0 + end + + local m = 8 + -- solve m - m*e^(k*4) = 4 for k + local k = -0.17328 + local res = m - m * math.exp(k * damage) + + if distance < 2.0 then + res = res * 1.1 -- more knockback when closer + elseif distance > 4.0 then + res = res * 0.9 -- less when far away + end + return res +end + +local function vector_absmax(v) + local max, abs = math.max, math.abs + return max(max(abs(v.x), abs(v.y)), abs(v.z)) +end + +core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage) + if player:get_hp() == 0 then + return -- RIP + end + + -- Server::handleCommand_Interact() adds eye offset to one but not the other + -- so the direction is slightly off, calculate it ourselves + local dir = vector.subtract(player:get_pos(), hitter:get_pos()) + local d = vector.length(dir) + if d ~= 0.0 then + dir = vector.divide(dir, d) + end + + local k = core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, d, damage) + + local kdir = vector.multiply(dir, k) + if vector_absmax(kdir) < 1.0 then + return -- barely noticeable, so don't even send + end + + player:add_player_velocity(kdir) +end) |