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author | Thomas--S <Thomas--S@users.noreply.github.com> | 2017-04-22 21:17:46 +0200 |
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committer | paramat <mat.gregory@virginmedia.com> | 2018-01-03 04:05:21 +0000 |
commit | f3b9d8707691b16d9c8b6a2e9e13db54b091dc93 (patch) | |
tree | 7eb55d8965838aa0b0af74d7d30519a9b5a6d053 /builtin/game/privileges.lua | |
parent | 345e1041a204ca9d40a25b71ae239ce3275f0755 (diff) | |
download | minetest-f3b9d8707691b16d9c8b6a2e9e13db54b091dc93.tar.gz minetest-f3b9d8707691b16d9c8b6a2e9e13db54b091dc93.tar.bz2 minetest-f3b9d8707691b16d9c8b6a2e9e13db54b091dc93.zip |
Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
Diffstat (limited to 'builtin/game/privileges.lua')
0 files changed, 0 insertions, 0 deletions