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authorThomas--S <Thomas--S@users.noreply.github.com>2017-04-22 21:17:46 +0200
committerparamat <mat.gregory@virginmedia.com>2018-01-03 04:05:21 +0000
commitf3b9d8707691b16d9c8b6a2e9e13db54b091dc93 (patch)
tree7eb55d8965838aa0b0af74d7d30519a9b5a6d053 /builtin/game/privileges.lua
parent345e1041a204ca9d40a25b71ae239ce3275f0755 (diff)
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Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
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