aboutsummaryrefslogtreecommitdiff
path: root/builtin/game/register.lua
diff options
context:
space:
mode:
authorkwolekr <kwolekr@minetest.net>2015-11-01 11:16:18 -0500
committerkwolekr <kwolekr@minetest.net>2015-11-01 11:16:18 -0500
commitd198e420ec54be47fe2285b3205953282ec06742 (patch)
tree9cb8f150ebb0c84b3db5f86e70ee7aad2be01f3d /builtin/game/register.lua
parent9269a0ecc7267822bc5ac5af95ad4977bdc94fec (diff)
downloadminetest-d198e420ec54be47fe2285b3205953282ec06742.tar.gz
minetest-d198e420ec54be47fe2285b3205953282ec06742.tar.bz2
minetest-d198e420ec54be47fe2285b3205953282ec06742.zip
Fix Noise compiled under clang >= 3.7.x with -O2 or higher
When compiled with optimizations, the most recent versions of clang seem to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(), probably because it somehow assumed the variable n would never become greater than that amount. Indeed, signed integer underflow is undefined behavior in C and C++, so while this optimization is "correct" in that sense, it breaks lots of existing code. Solved by changing n to an unsigned type, making behavior well-defined.
Diffstat (limited to 'builtin/game/register.lua')
0 files changed, 0 insertions, 0 deletions