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author | ShadowNinja <shadowninja@minetest.net> | 2014-04-27 21:02:48 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-05-08 13:02:04 -0400 |
commit | c4359ff65cd8e4e754442b9f2ef7051a8eaa4241 (patch) | |
tree | feaad8be8c36cc4a0abdbe8d7b84db3ac68ed87e /builtin/game/static_spawn.lua | |
parent | 1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (diff) | |
download | minetest-c4359ff65cd8e4e754442b9f2ef7051a8eaa4241.tar.gz minetest-c4359ff65cd8e4e754442b9f2ef7051a8eaa4241.tar.bz2 minetest-c4359ff65cd8e4e754442b9f2ef7051a8eaa4241.zip |
Use "core" namespace internally
Diffstat (limited to 'builtin/game/static_spawn.lua')
-rw-r--r-- | builtin/game/static_spawn.lua | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/builtin/game/static_spawn.lua b/builtin/game/static_spawn.lua index e8c107d86..492ab6ca6 100644 --- a/builtin/game/static_spawn.lua +++ b/builtin/game/static_spawn.lua @@ -1,10 +1,10 @@ -- Minetest: builtin/static_spawn.lua local function warn_invalid_static_spawnpoint() - if minetest.setting_get("static_spawnpoint") and - not minetest.setting_get_pos("static_spawnpoint") then - minetest.log('error', "The static_spawnpoint setting is invalid: \"".. - minetest.setting_get("static_spawnpoint").."\"") + if core.setting_get("static_spawnpoint") and + not core.setting_get_pos("static_spawnpoint") then + core.log('error', "The static_spawnpoint setting is invalid: \"".. + core.setting_get("static_spawnpoint").."\"") end end @@ -12,22 +12,22 @@ warn_invalid_static_spawnpoint() local function put_player_in_spawn(obj) warn_invalid_static_spawnpoint() - local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint") + local static_spawnpoint = core.setting_get_pos("static_spawnpoint") if not static_spawnpoint then return false end - minetest.log('action', "Moving "..obj:get_player_name().. + core.log('action', "Moving "..obj:get_player_name().. " to static spawnpoint at ".. - minetest.pos_to_string(static_spawnpoint)) + core.pos_to_string(static_spawnpoint)) obj:setpos(static_spawnpoint) return true end -minetest.register_on_newplayer(function(obj) +core.register_on_newplayer(function(obj) put_player_in_spawn(obj) end) -minetest.register_on_respawnplayer(function(obj) +core.register_on_respawnplayer(function(obj) return put_player_in_spawn(obj) end) |