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author | Auke Kok <sofar@foo-projects.org> | 2016-03-01 23:14:26 -0800 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-03-19 17:56:26 +0000 |
commit | c5c727d62735e334ec64f07c557a2896d6d66d9f (patch) | |
tree | 1393fff1723a92fcf522ef24fe520a9533ce0bd6 /builtin/game/voxelarea.lua | |
parent | d915ca11249050fd67a87ebee16ca2b2f67f93d5 (diff) | |
download | minetest-c5c727d62735e334ec64f07c557a2896d6d66d9f.tar.gz minetest-c5c727d62735e334ec64f07c557a2896d6d66d9f.tar.bz2 minetest-c5c727d62735e334ec64f07c557a2896d6d66d9f.zip |
Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.
However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.
On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.
The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
Diffstat (limited to 'builtin/game/voxelarea.lua')
0 files changed, 0 insertions, 0 deletions