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authorsfan5 <sfan5@live.de>2020-05-27 15:10:47 +0200
committersfan5 <sfan5@live.de>2020-05-27 21:58:20 +0200
commit03dae5fba6c4211290bf828b8268099415c68986 (patch)
tree92a07759c34e9a07c92b708699f5e665c0398a94 /builtin/game
parentf90ca96c7386f7be35850e923bf413a9acc4b04c (diff)
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Fix falling entity not falling through players
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/falling.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index cdbb13acc..714506a5f 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", {
z = vel.z
})
self.object:set_pos(vector.add(self.object:get_pos(),
- {x = 0, y = -0.2, z = 0}))
+ {x = 0, y = -0.5, z = 0}))
end
return
elseif bcn.name == "ignore" then