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author | Dániel Juhász <juhdanad@gmail.com> | 2017-03-10 18:25:58 +0100 |
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committer | Auke Kok <sofar@foo-projects.org> | 2017-04-08 18:39:15 -0700 |
commit | 58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (patch) | |
tree | 4beedb69ac8b9b74352ef52c3a1d27004e77bc1d /builtin/game | |
parent | d4e9dd4643607192f5adebeecda86f25074f02cd (diff) | |
download | minetest-58d83a7bb2f992194c3df304b1dcbb81f98f78c0.tar.gz minetest-58d83a7bb2f992194c3df304b1dcbb81f98f78c0.tar.bz2 minetest-58d83a7bb2f992194c3df304b1dcbb81f98f78c0.zip |
Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.
In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.
Dropped itemstacks with different colors do not merge.
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/item_entity.lua | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index be158c119..7b8247116 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -53,6 +53,8 @@ core.register_entity(":__builtin:item", { if itemtable then itemname = stack:to_table().name end + -- Backwards compatibility: old clients use the texture + -- to get the type of the item local item_texture = nil local item_type = "" if core.registered_items[itemname] then @@ -66,6 +68,7 @@ core.register_entity(":__builtin:item", { visual_size = {x = s, y = s}, collisionbox = {-c, -c, -c, c, c, c}, automatic_rotate = math.pi * 0.5, + wield_item = itemstring, } self.object:set_properties(prop) end, @@ -101,31 +104,39 @@ core.register_entity(":__builtin:item", { self:set_item(self.itemstring) end, + -- moves items from this stack to an other stack try_merge_with = function(self, own_stack, object, obj) + -- other item's stack local stack = ItemStack(obj.itemstring) - if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then + -- only merge if items are the same + if own_stack:get_name() == stack:get_name() and + own_stack:get_meta() == stack:get_meta() and + own_stack:get_wear() == stack:get_wear() and + stack:get_free_space() > 0 then local overflow = false local count = stack:get_count() + own_stack:get_count() local max_count = stack:get_stack_max() if count > max_count then overflow = true + stack:set_count(max_count) count = count - max_count + own_stack:set_count(count) else self.itemstring = '' + stack:set_count(count) end local pos = object:getpos() pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15 object:moveto(pos, false) local s, c - local max_count = stack:get_stack_max() - local name = stack:get_name() if not overflow then - obj.itemstring = name .. " " .. count + obj.itemstring = stack:to_string() s = 0.2 + 0.1 * (count / max_count) c = s object:set_properties({ visual_size = {x = s, y = s}, - collisionbox = {-c, -c, -c, c, c, c} + collisionbox = {-c, -c, -c, c, c, c}, + wield_item = obj.itemstring }) self.object:remove() -- merging succeeded @@ -133,18 +144,20 @@ core.register_entity(":__builtin:item", { else s = 0.4 c = 0.3 + obj.itemstring = stack:to_string() object:set_properties({ visual_size = {x = s, y = s}, - collisionbox = {-c, -c, -c, c, c, c} + collisionbox = {-c, -c, -c, c, c, c}, + wield_item = obj.itemstring }) - obj.itemstring = name .. " " .. max_count s = 0.2 + 0.1 * (count / max_count) c = s + self.itemstring = own_stack:to_string() self.object:set_properties({ visual_size = {x = s, y = s}, - collisionbox = {-c, -c, -c, c, c, c} + collisionbox = {-c, -c, -c, c, c, c}, + wield_item = self.itemstring }) - self.itemstring = name .. " " .. count end end -- merging didn't succeed |