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authorSmallJoker <mk939@ymail.com>2018-05-20 17:58:41 +0200
committerparamat <mat.gregory@virginmedia.com>2019-02-12 20:45:38 +0000
commiteea1fdaf2574fec38316527cfc463ff2427c5775 (patch)
tree6f5f15eedad3de9d296e63a05fef5290877fec59 /builtin/game
parentffb17f1c9a203fea6de70159b461f52d104e05b9 (diff)
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Statbars: Reduce initial update interval
Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/statbars.lua78
1 files changed, 38 insertions, 40 deletions
diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua
index e095acf2b..da924d6f8 100644
--- a/builtin/game/statbars.lua
+++ b/builtin/game/statbars.lua
@@ -34,57 +34,54 @@ local function scaleToDefault(player, field)
return current / max_display * nominal
end
-local function initialize_builtin_statbars(player)
-
- if not player:is_player() then
- return
- end
-
+local function update_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
+ local flags = player:hud_get_flags()
if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
- player:hud_set_flags(player:hud_get_flags())
+ player:hud_set_flags(flags)
end
local hud = hud_ids[name]
- if player:hud_get_flags().healthbar and enable_damage then
+ if flags.healthbar and enable_damage then
+ local number = scaleToDefault(player, "hp")
if hud.id_healthbar == nil then
local hud_def = table.copy(health_bar_definition)
- hud_def.number = scaleToDefault(player, "hp")
+ hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def)
+ else
+ player:hud_change(hud.id_healthbar, "number", number)
end
- elseif hud.id_healthbar ~= nil then
+ elseif hud.id_healthbar then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end
local breath_max = player:get_properties().breath_max
- if player:hud_get_flags().breathbar and enable_damage and
+ if flags.breathbar and enable_damage and
player:get_breath() < breath_max then
+ local number = 2 * scaleToDefault(player, "breath")
if hud.id_breathbar == nil then
local hud_def = table.copy(breath_bar_definition)
- hud_def.number = 2 * scaleToDefault(player, "breath")
+ hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
+ else
+ player:hud_change(hud.id_breathbar, "number", number)
end
- elseif hud.id_breathbar ~= nil then
+ elseif hud.id_breathbar then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
-
- if not player:is_player() then
- return
- end
-
local name = player:get_player_name()
if name == "" then
@@ -99,32 +96,28 @@ local function player_event_handler(player,eventname)
local name = player:get_player_name()
- if name == "" then
+ if name == "" or not hud_ids[name] then
return
end
if eventname == "health_changed" then
- initialize_builtin_statbars(player)
+ update_builtin_statbars(player)
- if hud_ids[name].id_healthbar ~= nil then
- player:hud_change(hud_ids[name].id_healthbar,
- "number", scaleToDefault(player, "hp"))
+ if hud_ids[name].id_healthbar then
return true
end
end
if eventname == "breath_changed" then
- initialize_builtin_statbars(player)
+ update_builtin_statbars(player)
- if hud_ids[name].id_breathbar ~= nil then
- player:hud_change(hud_ids[name].id_breathbar,
- "number", 2 * scaleToDefault(player, "breath"))
+ if hud_ids[name].id_breathbar then
return true
end
end
if eventname == "hud_changed" then
- initialize_builtin_statbars(player)
+ update_builtin_statbars(player)
return true
end
@@ -133,20 +126,20 @@ end
function core.hud_replace_builtin(name, definition)
- if definition == nil or
- type(definition) ~= "table" or
- definition.hud_elem_type ~= "statbar" then
+ if type(definition) ~= "table" or
+ definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
- for name,ids in pairs(hud_ids) do
+ for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
- if player and hud_ids[name].id_healthbar then
- player:hud_remove(hud_ids[name].id_healthbar)
- initialize_builtin_statbars(player)
+ if player and ids.id_healthbar then
+ player:hud_remove(ids.id_healthbar)
+ ids.id_healthbar = nil
+ update_builtin_statbars(player)
end
end
return true
@@ -155,11 +148,12 @@ function core.hud_replace_builtin(name, definition)
if name == "breath" then
breath_bar_definition = definition
- for name,ids in pairs(hud_ids) do
+ for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
- if player and hud_ids[name].id_breathbar then
- player:hud_remove(hud_ids[name].id_breathbar)
- initialize_builtin_statbars(player)
+ if player and ids.id_breathbar then
+ player:hud_remove(ids.id_breathbar)
+ ids.id_breathbar = nil
+ update_builtin_statbars(player)
end
end
return true
@@ -168,6 +162,10 @@ function core.hud_replace_builtin(name, definition)
return false
end
-core.register_on_joinplayer(initialize_builtin_statbars)
+-- Append "update_builtin_statbars" as late as possible
+-- This ensures that the HUD is hidden when the flags are updated in this callback
+core.register_on_mods_loaded(function()
+ core.register_on_joinplayer(update_builtin_statbars)
+end)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)