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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-16 23:48:29 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-16 23:48:29 +0200 |
commit | 1d8d01074fdb52946f81110bebf1d001185b394b (patch) | |
tree | 64cbf6f73bc0f18cbf8333247cd71ab1856ed4c2 /builtin/game | |
parent | 85511a642f851100d0d856f4ecbe7fea7a7bb049 (diff) | |
download | minetest-1d8d01074fdb52946f81110bebf1d001185b394b.tar.gz minetest-1d8d01074fdb52946f81110bebf1d001185b394b.tar.bz2 minetest-1d8d01074fdb52946f81110bebf1d001185b394b.zip |
ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached
CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception
Switch existing checks to ClientInterface::isUserLimitReached()
Use range-based for loop for getClientIds() used function too
This will fix #6254 (not the memory overhead if init is flooded)
Diffstat (limited to 'builtin/game')
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