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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-17 20:09:36 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-18 09:28:39 +0100
commit27d4e89d326337c8d8cafc681acde8bfbde7de77 (patch)
tree05122a05a2178adf57c5ac8b1038fb8eaefef46b /builtin/game
parentb019221c30f58ce1944d8f2421b40b31ba364716 (diff)
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Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/chatcommands.lua10
1 files changed, 10 insertions, 0 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index 2d94817e8..91b685fdf 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -570,6 +570,9 @@ core.register_chatcommand("rollback_check", {
.. " seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
+ if not core.setting_getbool("enable_rollback_recording") then
+ return false, "Rollback functions are disabled."
+ end
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
@@ -583,6 +586,10 @@ core.register_chatcommand("rollback_check", {
local name = puncher:get_player_name()
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
+ if not actions then
+ core.chat_send_player(name, "Rollback functions are disabled")
+ return
+ end
local num_actions = #actions
if num_actions == 0 then
core.chat_send_player(name, "Nobody has touched"
@@ -614,6 +621,9 @@ core.register_chatcommand("rollback", {
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
+ if not core.setting_getbool("enable_rollback_recording") then
+ return false, "Rollback functions are disabled."
+ end
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil