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author | Auke Kok <sofar@foo-projects.org> | 2017-01-12 11:56:41 -0800 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-01-23 07:38:39 +0000 |
commit | 7fc67199683d3c60fe0b3ddcb2a9594b4804cc38 (patch) | |
tree | f79879304d42bfeb5ae649d12cc4850b8029828d /builtin/game | |
parent | 2d7a6f2cc0717eb92de4a91326a871d525ce513d (diff) | |
download | minetest-7fc67199683d3c60fe0b3ddcb2a9594b4804cc38.tar.gz minetest-7fc67199683d3c60fe0b3ddcb2a9594b4804cc38.tar.bz2 minetest-7fc67199683d3c60fe0b3ddcb2a9594b4804cc38.zip |
core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/item.lua | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua index bf456a4e0..e51da6d6b 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -147,6 +147,14 @@ function core.wallmounted_to_dir(wallmounted) return wallmounted_to_dir[wallmounted] end +function core.dir_to_yaw(dir) + return -math.atan2(dir.x, dir.z) +end + +function core.yaw_to_dir(yaw) + return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)} +end + function core.get_node_drops(nodename, toolname) local drop = ItemStack({name=nodename}):get_definition().drop if drop == nil then |