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authorsfan5 <sfan5@live.de>2016-11-26 17:35:25 +0100
committersfan5 <sfan5@live.de>2016-11-28 13:41:19 +0100
commitc38985825f299999135cc01aaf0052ec9138135a (patch)
treec54db1b2f7e8a27dd5c1d693c6e0ee92386271b9 /builtin/game
parent2fe3bf5a18eb9aa9f38654b3c0a0729c42408cd6 (diff)
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Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/detached_inventory.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/game/detached_inventory.lua b/builtin/game/detached_inventory.lua
index b5d106b04..420e89ff2 100644
--- a/builtin/game/detached_inventory.lua
+++ b/builtin/game/detached_inventory.lua
@@ -2,7 +2,7 @@
core.detached_inventories = {}
-function core.create_detached_inventory(name, callbacks)
+function core.create_detached_inventory(name, callbacks, player_name)
local stuff = {}
stuff.name = name
if callbacks then
@@ -15,6 +15,6 @@ function core.create_detached_inventory(name, callbacks)
end
stuff.mod_origin = core.get_current_modname() or "??"
core.detached_inventories[name] = stuff
- return core.create_detached_inventory_raw(name)
+ return core.create_detached_inventory_raw(name, player_name)
end