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authorCraig Davison <craig.davison3@gmail.com>2014-11-26 22:48:43 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-26 22:50:08 +1000
commitdbae8a88545e52f4a7e84a18c760530388ad8c46 (patch)
tree9ffcf528fdd0440455b532cf643e70d2a3bf4580 /builtin/game
parent8df8554fceeb2eec2103c0222c0a45124e1de7cc (diff)
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Fix some undeclared global variables
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/chatcommands.lua3
-rw-r--r--builtin/game/falling.lua10
2 files changed, 7 insertions, 6 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index c215a75c3..4f7b031aa 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -252,7 +252,7 @@ core.register_chatcommand("clearpassword", {
description = "set empty password",
privs = {password=true},
func = function(name, param)
- toname = param
+ local toname = param
if toname == "" then
return false, "Name field required"
end
@@ -426,6 +426,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
return false, receiver .. " is not a known player"
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
+ local partiality
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 0e45a4375..58f68fc56 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", {
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
- prop = {
+ local prop = {
is_visible = true,
textures = {node.name},
}
@@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", {
})
function spawn_falling_node(p, node)
- obj = core.add_entity(p, "__builtin:falling_node")
+ local obj = core.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
@@ -163,10 +163,10 @@ end
--
function nodeupdate_single(p, delay)
- n = core.get_node(p)
+ local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
- p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = core.get_node(p_bottom)
+ local p_bottom = {x=p.x, y=p.y-1, z=p.z}
+ local n_bottom = core.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if core.registered_nodes[n_bottom.name] and
(core.get_item_group(n.name, "float") == 0 or