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authorKahrl <kahrl@gmx.net>2013-08-20 22:38:14 +0200
committerKahrl <kahrl@gmx.net>2013-09-11 00:08:56 +0200
commit3c4734d69a44aea133e5bd7df66a5dedb87785fb (patch)
treef3961c8855c0d864b672ae79857de9b993c3e95c /builtin/gamemgr.lua
parentda9fe6485134ec81cc3628b1bc4847c3b2226c76 (diff)
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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
Diffstat (limited to 'builtin/gamemgr.lua')
-rw-r--r--builtin/gamemgr.lua6
1 files changed, 4 insertions, 2 deletions
diff --git a/builtin/gamemgr.lua b/builtin/gamemgr.lua
index 8409bff03..7a5e9790f 100644
--- a/builtin/gamemgr.lua
+++ b/builtin/gamemgr.lua
@@ -225,7 +225,8 @@ function gamemgr.tab()
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
- "image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
+ "image[5.8,-0.25;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
@@ -251,7 +252,8 @@ function gamemgr.dialog_edit_game()
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
- "image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"
+ "image[5.25,0;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..