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authorlhofhansl <lhofhansl@yahoo.com>2019-09-26 13:57:39 -0700
committerGitHub <noreply@github.com>2019-09-26 13:57:39 -0700
commit5fde69798c69b26b8f1cc5c3ed5b823d691599fd (patch)
tree3301e9ec0cca8f05bd81fe75fcf461ee000436ed /builtin/mainmenu/dlg_delete_world.lua
parent9e95bac75d43534614d168614624fa24048faf48 (diff)
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Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
Diffstat (limited to 'builtin/mainmenu/dlg_delete_world.lua')
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